Tag: interactive fiction

Get Locusts…

So apparently there’s a world out there still consisting of people who design text based adventure games. Which is cool. I played through this one the other day – a game based on getting Jesus to turn water into wine at the wedding of Cana. Here’s the opening scene.

The kitchen is dim and smoky and cluttered, the result of the chaos of preparing for the wedding, currently underway in the courtyard to the south. In the northeast corner, the door to the garden stands wide open, in the hopes of letting in some cool air. Down some steps to the west is the winery.

All the actual food has been served, except for a plate of honeyed locusts that sits untemptingly nearby, unsurprisingly untouched.

>get locusts

It’s by a guy with “Rev” in his name, and is pretty biblically literate. It’s full of vaguely amusing Bible jokes and with some rudimentary problem solving, and a quick recourse to the hints, I was able to finish the story, there are apparently a few endings based on whether you want to be a nice guy or a nasty guy.

“As you turn to leave, you hear what sounds like a lion’s roar, followed by a slight rustle of leaves. It takes you a few moments to recognise the roar as merely the rumble of an empty stomach. Be that as it may, there’s clearly someone hiding here.

>offer locusts to intruder
You wave the plate in the direction from which you last heard the rustling. After a moment, John, the Rabbi’s son, emerges warily and takes the plate from you. “Thanks,” he says, “now if you don’t mind, I’d like to be left alone.” Given that he’s also clutching the missing wine jug to himself, you don’t think that’s an option.”

It was fun. Took me back a little bit. And sucked up some valuable hours of time I should have spent writing essays.