I’d play this. I mean. I played the original. But this looks better.
11 Strings seems somewhat excessive. But musical excess and Super Mario Bros are two of my core themes in these parts. So here you go…
Yeah. This is a real thing.
Also, while we’re on the subject of impressive Mario related feats – here’s a stop motion of level 1-1 created in 500 hours of painstaking Mine Craft Play.
Got an office morale problem? Solve it with a little team bonding exercise involving post-it notes and a dash of 8-bit inspired enthusiasm.
Staff from a Seattle Digital Solutions company called Filter put this window homage to the original Super Mario Bros together in their spare time. It’s the entirety of level 1-1.
Apparently it’s the escalation of some sort of inter-office post-it tit-for-tat.
You may, or may not (if you’re not pretty geeky) have heard of Super Mario Bros speed runs. That’s when people try to finish the original Super Mario Bros from the original NES, as quickly as possible. Once, in my childhood, I took part in a Super Mario competition. In a shopping centre. I went in feeling a little bit special, because I knew about these warp zones that let you skip levels. Turned out everybody knew about the warp zones and lots of people were quicker than me… anyway. Here’s what a speed run looks like.
Well. What could possibly be more difficult than a speed run? How bout a speed run getting as few points as possible. This is actually an impressive point. A guy managed to finish the game and only get 600 points. And if you watch the video, the only thing preventing him scoring only 500, was that he appeared to accidentally bop a gumba on the head.
Ok. So I’ve posted a billion videos like this before, and real life Mario videos have been disappointing since the Super Mario Bros movie. But this is kinda cool.
I don’t remember Mario having a handgun though.
Love this. Mostly because it’s banjo. Partly because it’s Mario.
See also The Cleverlys playing some Beyonce.
Da-doiiing. That’s my onomatopoeic attempt at making the sound Mario makes (in the original Super Mario Bros) when he picks up a coin.
If you’re more interested in accurate musical representations, I have a special treat for you. The sheet music.
Amy sent me this… It’s from tumblr somewhere.
It would, one thinks, be safe to assume that one of the two following situations may occur in the future (perhaps May 2012):
a) The internet will run out of novel ways to reinterpret and present Super Mario Bros.
b) I will stop being interested in videos related to the Mario Bros franchise.
Until such time as one of those becomes true… enjoy.
There’s a slight language warning on this one…
This is odd.
This is kind of clever. There are a couple of plot holes – like Mario dies while powered up by the star. But still. Beggars can’t be choosers.
Image credit: Walyou
1. Every other character in the game is focused on getting Mario. They become more hostile and determined the longer he is in the dream and the more he does to effect the environment.
2. The “levels” use similar architectural traits and contain constructions that seem to extend the time he spends getting from a to be.
3. Mario levels are like a maze. It’s as though they’ve been designed to keep him around for longer.
4. The music changes in pace (gets slower) the deeper Mario goes.
5. How an Italian plumber finds himself in a mushroom infested world is never really explained. How that world changes from level to level is also not explained.
6. When Mario dies he doesn’t die in real life. In fact, his dream continues. If he runs out of lives he continues from a previous level.
7. He often experiences a falling sensation.
All games actually come from the same place. Did you know that? Don’t believe me? Here’s the shirt to prove it.