More on “Christian” Gaming

Popular gaming blog Kotaku has an interesting article on a Christian Game Developers conference they tagged along to recently. Telling mostly for this para on what adding “Christian” in front of a media type does for a non-Christian audience. I’ve written a bit about Christian video game stuff before, this is basically an update on that front.

““Christian,” as an adjective, arrives with a lot of freight in the secular world, especially as branding within entertainment media and markets. For example: Christian TV programming, Christian radio, Christian rock, Christian books and bookstores. To the secular mainstream, it’s all assumed to mean insipid edutainment, ulterior-motive prosleytization or oogity-boogity intolerance. So Christian game developers, simply by identifying themselves as such, are up against that assumption of intent.”

The article is a worthwhile read if you’re interested in gaming specifically, or Christian isolationist approaches to the arts in general, because it shows a nice way to approach participation in a cultural/media industry.

The author

Nathan runs St Eutychus. He loves Jesus. His wife. His daughter. His son. His other daughter. His dog. Coffee. And the Internet. He is the campus pastor at Creek Road South Bank, a graduate of Queensland Theological College (M. Div) and the Queensland University of Technology (B. Journ). He spent a significant portion of his pre-ministry-as-a-full-time-job life working in Public Relations, and now loves promoting Jesus in Brisbane and online. He can't believe how great it is that people pay him to talk and think about Jesus.