Tag: re-enchanting the world

God, Telstra, and the iPhone: What’s going to make your life magic again?

kim-dong-kyu-phone

Illustration by Kim Dong-kyu Based on: Wanderer Above the Sea of Fog, by Caspar David Friedrich (1818). From: Technology Nearly Killed Me, Andrew Sullivan, New York Mag, Sep 2016

 

 

“Any sufficiently advanced technology is indistinguishable from magic” — Arthur C. Clarke

There’s a new Telstra ad that I love because it is beautiful, but that I feel overpromises on what technology can (and does) deliver; in fact, I think it misleads, and invites us to put our hope in the wrong places. But it is a beautiful ad that taps into some deep human desires.

https://www.youtube.com/watch?v=6zGytq7ckS8

“See? We live in a magical world. We never have to wake up from our dreams. Our restless minds now free to wonder at the wonder of technology; at the magic we’ve created. Possibilities are like stars now infinite constellations fuelled by pure imagination; leading to one destination – to you, to thrive.” — Telstra

The world doesn’t feel as magical as it used to. That’s part of the central thesis of award winning philosopher Charles Taylor’s A Secular Age. Telstra’s marketing gurus seem to have tapped into the haunting sense of loss we have because of the evacuation of magic, or something ‘transcendent’ from our view of the world by suggesting technology itself is the way back; like somehow the answer to our longing for something more than the material is more material, just cleverer, just with the illusion of magic (because part of the evacuation of magic from the world is the belief that anything that looks magical is actually an illusion, which is why we call magicians illusionists now).

It used to be that life was magical; that every thing had some sort of spiritual significance, whether there were gods everywhere behind every event, like a poor harvest or a pregnancy, or in monotheistic cultures everything existed in some way within the life and will of the infinite God; Christians in particular believe that the material world, what Taylor calls the ‘immanent’ world, is somehow given life and significance (or more ultimate meaning) by its connection to the creator, and by Jesus, the creator’s creating and sustaining ‘word’ (transcendent) made flesh (immanent). Colossians 1 has a good example of this view of the world:

For in [Jesus] all things were created: things in heaven and on earth, visible and invisible, whether thrones or powers or rulers or authorities; all things have been created through him and for him. He is before all things, and in him all things hold together.” — Colossians 1:16-17

C.S Lewis didn’t just write fairy tales for kids and a bunch of Christian reflections on life; he also published academic work on literature, including a book called The Discarded Image which looked at how older generations viewed the world this way; as enchanted, and how that fuelled their creativity, their art, their literature, and so better answered the longings of the human heart for some sort of enchantment, he argued (in 1964) that we’ve lost something as moderns who have kicked the sense of the transcendent out of our world and settled just for the stuff we can see and taste and touch as ‘reality’ and our source of meaning; C.S Lewis would be a little suspicious of Telstra’s advertising I suspect. Even the best technology — the most luxurious things we can fill our house with — he said were a certain sort of ugly, precisely because of this lack of symbolism, or significance, pointing to anything beyond itself (and so we have modern, and post-modern, art, often wallowing in this milieu, and so soulless and empty).

“Luxury and material splendour in the modern world need be connected with nothing but money and are also, more often than not, very ugly. But what a medieval man saw in royal or feudal courts and imagined as being outstripped in ‘ faerie’ and far outstripped in Heaven, was not so. The architecture, arms, crowns, clothes, horses, and music were nearly all beautiful. They were all symbolical or significant-of sanctity, authority, valour, noble lineage or, at the very worst, of power. They were associated, as modern luxury is not, with graciousness and courtesy. They could therefore be ingenuously admired without degradation for the admirer.” — C.S Lewis, The Discarded Image

 

James K.A. Smith wrote an accessible commentary on Taylor’s massive tome called How (Not) To Be Secular, here are two key ideas from his work:

“It is a mainstay of secularization theory that modernity “disenchants” the world — evacuates it of spirits and various ghosts in the machine. Diseases are not demonic, mental illness is no longer possession, the body is no longer ensouled. Generally disenchantment is taken to simply be a matter of naturalization: the magical “spiritual” world is dissolved and we are left with the machinations of matter…There is a kind of blurring of boundaries so that it is not only personal agents that have causal power. Things can do stuff.”

 

“Taylor names and identifies what some of our best novelists, poets, and artists attest to: that our age is haunted. On the one hand, we live under a brass heaven, ensconced in immanence. We live in the twilight of both gods and idols. But their ghosts have refused to depart, and every once in a while we might be surprised to find ourselves tempted by belief, by intimations of transcendence. Even what Taylor calls the “immanent frame” is haunted.” — James K.A Smith, How (Not) to be Secular

The implications of these quotes are interesting when read against Telstra’s ad; a campaign designed to reconnect us with the magic we long for, via machines.

The first is interesting because it explains why we look to technology — machines — to enchant our lives; if matter is all that matters, if everything (the universe) is basically one big machine of cause and effect, filled with little machines (us), who make machines (technology) then we’re now likely to rely on technology to give us any sense of what we’ve lost because they’re the closest we get to matter with a soul; other than us, and we get to program the soul into them so they serve us. The second point explains why we want them to serve us by delivering the experience of ‘magic’; because that’s precisely what we’ve lost, and what we long for, and what we’re haunted by. We want matter to matter more than it does; we want a transcendent reality that stretches beyond us; this might be, as the writer of Ecclesiastes puts it, because God has set eternity on the hearts of humanity, but it might just be that we wish magic was real.

If Taylor is right then I don’t think machines; perhaps especially smartphones and screens; will deliver the answer our haunted selves are looking for, they might actually make the haunting worse; especially if all the science looking at what technology use does to our brains and relationships is true; and on this you should definitely read the Andrew Sullivan piece, Technology Almost Killed Me where that picture at the top of this post comes from; Sullivan is one of the world’s most famous bloggers, he went a year without tech, precisely because he felt he was losing himself into a totally ‘immanent’ way of life, and he wanted some transcendence; he found that silence, not distracting technological bombardment, was where something ‘magical’ could truly be found… he looks at how our western world has progressively killed the silence which used to enchant us, and in doing so have ensure our haunted longings for something more, for the infinite reality that silence throws us towards, are not truly satiated.

“The smartphone revolution of the past decade can be seen in some ways simply as the final twist of this ratchet, in which those few remaining redoubts of quiet — the tiny cracks of inactivity in our lives — are being methodically filled with more stimulus and noise.

And yet our need for quiet has never fully gone away, because our practical achievements, however spectacular, never quite fulfill us. They are always giving way to new wants and needs, always requiring updating or repairing, always falling short. The mania of our online lives reveals this: We keep swiping and swiping because we are never fully satisfied. The late British philosopher Michael Oakeshott starkly called this truth “the deadliness of doing.” There seems no end to this paradox of practical life, and no way out, just an infinite succession of efforts, all doomed ultimately to fail.

Except, of course, there is the option of a spiritual reconciliation to this futility, an attempt to transcend the unending cycle of impermanent human achievement. There is a recognition that beyond mere doing, there is also being; that at the end of life, there is also the great silence of death with which we must eventually make our peace. From the moment I entered a church in my childhood, I understood that this place was different becauseit was so quiet. The Mass itself was full of silences — those liturgical pauses that would never do in a theater, those minutes of quiet after communion when we were encouraged to get lost in prayer, those liturgical spaces that seemed to insist that we are in no hurry here. And this silence demarcated what we once understood as the sacred, marking a space beyond the secular world of noise and business and shopping.”

The inability for technology to really scratch the haunting itch of the loss of the transcendent, that it doesn’t truly ‘enchant’ our world or make our lives feel magical, has fuelled technologist David Rose, who’s committed to creating enchanting technology because he thinks most technology doesn’t live up to the Arthur C. Clarke quote, he wrote a book called Enchanted Objects trying to articulate a vision for the sort of technology that might do this, it’s a compelling read, particularly (I think) for this analysis on the problem with the ideas that screens can deliver the enchantment Telstra promises.

“I HAVE A recurring nightmare. It is years into the future. All the wonderful everyday objects we once treasured have disappeared, gobbled up by an unstoppable interface: a slim slab of black glass. Books, calculators, clocks, compasses, maps, musical instruments, pencils, and paintbrushes, all are gone. The artifacts, tools, toys, and appliances we love and rely on today have converged into this slice of shiny glass, its face filled with tiny, inscrutable icons that now define and control our lives. In my nightmare the landscape beyond the slab is barren. Desks are decluttered and paperless. Pens are nowhere to be found. We no longer carry wallets or keys or wear watches. Heirloom objects have been digitized and then atomized. Framed photos, sports trophies, lovely cameras with leather straps, creased maps, spinning globes and compasses, even binoculars and books—the signifiers of our past and triggers of our memory—have been consumed by the cold glass interface and blinking search field. Future life looks like a Dwell magazine photo shoot. Rectilinear spaces, devoid of people. No furniture. No objects. Just hard, intersecting planes—Corbusier’s Utopia. The lack of objects has had an icy effect on us. Human relationships, too, have become more transactional, sharply punctuated, thin and curt. Less nostalgic. Fewer objects exist to trigger storytelling—no old photo albums or clumsy watercolors made while traveling someplace in the Caribbean. Marc Andreessen, the inventor of the Netscape browser, said, “Software is eating the world.” Smartphones are the pixelated plates where software dines. Often when I awake from this nightmare, I think of my grandfather Otto and know the future doesn’t have to be dominated by the slab. Grandfather was a meticulous architect and woodworker. His basement workshop had many more tools than a typical iPad has apps…”

… Today’s gadgets are the antithesis of Grandfather Otto’s sharp chisel or Frodo’s knowing sword. The smartphone is a confusing and feature-crammed techno-version of the Swiss Army knife, impressive only because it is so compact. It is awkward to use, impolite, interruptive, and doesn’t offer a good interface for much of anything. The smartphone is a jealous companion, turning us into blue-faced zombies, as we incessantly stare into its screen every waking minute of the day. It took some time for me to understand why the smartphone, while convenient and useful for some tasks, is a dead end as the human-computer interface. The reason, once I saw it, is blindingly obvious: it has little respect for humanity. What enchants the objects of fantasy and folklore, by contrast, is their ability to fulfill human drives with emotional engagement and élan. Frodo does not value Sting simply because it has a good grip and a sharp edge; he values it for safety and protection, perhaps the most primal drive. Dick Tracy was not a guy prone to wasting time and money on expensive personal accessories such as wristwatches, but he valued his two-way wrist communicator because it granted him a degree of telepathy—with it, he could instantly connect with others and do his work better. Stopping crime. Saving lives.

— David Rose, Enchanted Objects

He looked to our ‘enchanted’ stories; stories that have the sort of view of the world that Lewis (and his friend Tolkien) looked back to from the past and created in the more recent past… but it’s possible he missed the heart of what these writers (and J.K Rowling) were doing.

What’s the secret to creating technology that is attuned to the needs and wants of humans? The answer can be found in the popular stories and characters we absorb in childhood and that run through our cultural bloodstream: Greek myths, romantic folktales, comic book heroes, Tolkien’s wizards and elves, Harry Potter’s entourage, Disney’s sorcerers, James Bond, and Dr. Evil. They all employ enchanted tools and objects that help them fulfill fundamental human drives.

He does understand that technology will only work if it speaks to fundamental human desires; he’s not going to these stories as books containing “fanciful, ephemeral wishes, but rather persistent, essential human ones,” which he lists as omniscience, telepathy, safekeeping, immortality, teleportation, and expression. Basically, to use Taylor’s terminology, we’re in want of something that will pull us from the immanent into transcendence. Rose does just enough to kill Telstra’s claims that connectivity via a piece of glass can give us what our haunted hearts desire, and the technology he writes about as alternatives, like a magic cabinet that has a built in screen with a skype connection to a matching cabinet, which glows when the person at the other end of the line is nearby and allows instant and convenient conversation; well, that’s pretty great and does fan some of the flames of my heart (and could one day make my wallet lighter). The problem will always be that immanent objects — the product of coding and engineering — will only ever leave us trapped in the immanent world, the ‘brass heaven,’ haunted by a sense that there might be something more to life and relationships than that which can be encoded in bits and bytes made up of 1s and 0s. The problem will always be that eternity is written on our hearts; if only, like the writer of Ecclesiastes, we knew where to look to scratch that itch. This writer, who after his journey through life trying to sort the immanent out from the transcendent, concluded:

So I reflected on all this and concluded that the righteous and the wise and what they do are in God’s hands, but no one knows whether love or hate awaits them. All share a common destiny—the righteous and the wicked, the good and the bad, the clean and the unclean, those who offer sacrifices and those who do not.” — Ecclesiastes 9:1-2

He doesn’t take this to the negative sort of place you might expect…

You who are young, be happy while you are young,
    and let your heart give you joy in the days of your youth.
Follow the ways of your heart
    and whatever your eyes see,
but know that for all these things
    God will bring you into judgment.
 So then, banish anxiety from your heart
    and cast off the troubles of your body,
    for youth and vigor are meaningless.

Remember your Creator
    in the days of your youth,

— Ecclesiastes 11:9-12:1

Then he says:

Remember him—before the silver cord is severed,
    and the golden bowl is broken;
before the pitcher is shattered at the spring,
    and the wheel broken at the well,
and the dust returns to the ground it came from,
    and the spirit returns to God who gave it.”

— Ecclesiastes 12:6-7

This is what we’re to do in our ‘immanent’ existence; the fleeting ‘breath’ that this writer reflects on time and time again that is unfortunately often translated as ‘meaningless’… we’re meant to reach out towards the God who gave us breath, knowing that as he puts it at the start of his summing up in Ecclesiastes 9: “the righteous and the wise and what they do are in God’s hands“… now… If only we knew where to look to see God’s hands. If only there were some way to scratch where we itch… if only there were some way to bridge between the immanent and the transcendent; to satisfy those deep desires that the writer of Ecclesiastes, Telstra and David Rose are searching for — the ability to see the world as meaningful beyond the material, to give us existence beyond ‘breathiness’ so that we become immortal.

Oh that’s right. According to two thousand years of Christians, and the book we live by… We do.

Paul says some more good stuff about Jesus in Colossians 1; about the implications of that time we see the hands of God; hands nailed to ugly planks of wood by barbaric spikes, these hands Paul says hold the cosmos together became very ‘immanent’ and are the ultimate enchanted objects that deliver on our wildest imaginings. Paul says:

And he is the head of the body, the church; he is the beginning and the firstborn from among the dead, so that in everything he might have the supremacy. For God was pleased to have all his fullness dwell in him, and through him to reconcile to himself all things, whether things on earth or things in heaven, by making peace through his blood, shed on the cross.” — Colossians 1:18-20

That’s more magical than an iThing (as nice as they are) don’t let Telstra, or anyone, sell you short. You can enjoy the sort of life you so deeply desire and are haunted by. You can enjoy life that is more than just immanent, more than just heading towards the dust of the grave, you can enjoy life that’s more than a little bit magical.

 

An interview with James KA Smith

JKAS2

There is no author who has been more formative for me in the last 18 months than James K.A Smith.

I’ve enjoyed his work and found it stimulating (there’s lots of it though, he’s prolific).

I’ve written 10s of thousands of words about the Marvel universe (Episode 1, Episode 2, Episode 3, and Episode 4, plus my review of Daredevil season 2) playing with his (and Charles Taylor’s) insights on the “secular age” and how (not) to be secular. I’ve reviewed video games from this paradigm too. I think one of our massive challenges is figuring out how we can re-enchant the world for people before we even begin to talk to them about the nature and character of God.

Our current sermon series at church on being made in the image of God (and living as God’s images who are being transformed into the image of Christ) is profoundly impacted by his latest You Are What You Love (though the series was already well underway before it came out, and his influence is really an amalgam of his Imagining The Kingdom and Desiring The Kingdom which You Are What You Love summarises). 

You could say I’m a fan. So it was super fun to interview him for Eternity.

Here are a couple of nice highlights. But read the whole thing.

We inhabit the world as an “immanent frame” – a self-contained, self-sufficient “nature” that we presume is undisturbed by transcendence or eternity. [And Taylor points out that this is the water in which even believers swim – we don’t realise how disenchanted our belief has become.] The “buffered” self then is kind of a mirror of this: in an enchanted world, the self was “porous” – open to spirits and the Spirit, to demons and God. In a disenchanted world, the self is (allegedly) secured from such incursions…

The arts refuse the kind of flattened, brain-on-a-stick temptation of modernity. Well, at least good art does. There are all kinds of terribly bad art that is horribly didactic and just tries to offer “pretty” modes of transmission for some “message”. And unfortunately a lot of that bad art calls itself “Christian” art.

But good art – art that is allusive, oblique, suggestive, evocative, imaginative, art that traffics in mystery – living with that kind of art can re-enchant the world for us. It can become the wallpaper of our experience; it can be woven into our daily rhythms. The films of Terence Malick, the short stories of Flannery O’Connor, the poetry of Les Murray, the paintings of Mako Fujimura – these are all avenues of enchantment that will help us to resist the disenchantment and commodification of a commercialist, consumeristic culture.

This interview was organised via Christian Heritage College and the Associated Christian Schools Leaders Retreat, who are hosting James at a few events in July. I’m going to the Learning and Loves one.

ACS Leaders Retreat

Program and Registration details —ACS Leaders Retreat 2016

Learning and Loves: Re-Imagining Christian Education

Details and Registration details — http://www.chc.edu.au/about-us/conferences/chc-research-symposium/

Millis Dinner — How (Not) To Be Secular: Cultural Engagement In A Pluralist Age

Registration — http://www.chc.edu.au/about-us/conferences/chc-research-symposium/registration-jamie-smith-symposium/

 

Slaying the dragon: Video games, fairy tales, and seeing life in this world as it really is

“Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed.” — G.K Chesterton

“Mythology is not a disease at all, though it may like all human things become diseased. You might as well say that thinking is a disease of the mind”  — J.R.R Tolkien, On Fairy Stories

We are, throughout, in another world. What makes the world valuable is not, of course, mere multiplication of the marvellous either for cosmic effect… or for mere astonishment, but its quality, its flavour. If good novels are comments on life, good stories of this sort (which are very much rarer) are actual additions to life; they give, like certain rare dreams, sensations we never had before and enlarge our conception of the range of possible experience. Hence the difficulty of discussing them at all with those who refuse to be taken out of what they call ‘real life’ — which means, perhaps, the groove through some far wider area of possible experience to which our senses and our biological, social, or economic interests usually confine us — or, if taken, can see nothing outside it but aching boredom or sickening monstrosity. They shudder and ask to go home.” — CS Lewis, On Science Fiction

“Most people think of games as power fantasies—escapism that makes people feel heroic and accomplished. That Dragon, Cancer has the opposite effect.” — Drew Dixon, That Dragon, Cancer teaches players to long for renewal amidst defeat

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A video game made me cry.

I cry at the drop of a hat these days; well; I feel like crying at the drop of a hat. But this game pulled me in and then kicked me in the feels. It’s called Fallout 4. You might have heard of it. But. Be warned. There be spoilers.

Actually. Two video games made me cry. The one that really had the tears flowing — that didn’t just kick me in the feels, but headlocked me and threw me into some sort of MMA style submission hold — is an independent release called That Dragon, Cancer.

Why did these games make me cry? They have a couple of things in common — both games take place in beautifully rendered, coherent, worlds. These environments are the product of the sort of mythopoeic world-creation that’d have both C.S Lewis and J.R.R Tolkien feeling pretty excited about the capacity for video games to get us in touch with the enchanted reality we really live in. Both games rely heavily on story-telling; we’re carried along on a journey that pulls on the heart strings quite deliberately — even though Fallout 4 is in a sandboxy open world where you’ve got some freedom, while That Dragon, Cancer requires you to click your way from A to B in a very linear manner. Both games — and here’s the rub — hit me in the feels because of what they do with parenting, and loss. Though there’s also a stark difference here which made the impact of That Dragon, Cancer longer lasting for me; in that it is the real story of creator Ryan Green, and his wife Amy, and the loss of their beautiful son Joel. It’s an enchanting story because even amidst the clinical science and the very raw, real, emotions on display from the Green family, and others who’ve battled the dragon, there is a sense that Joel’s story plays out against a transcendent backdrop. This life, this cancer, is not all there is — it’s a dragon to be fought as part of a bigger, spiritual, narrative that is much bigger than simply the Greens versus a horrible and confronting bunch of aggressive cells.

Fallout 4 is pure post-apocalyptic fiction told in a completely ‘immanent’ frame. There’s no real ‘enchantment’ here. Just the ability to explore and craft your way to recovery, building villages for survivors of the nuclear apocalypse while hunting for your abducted son, Shaun. Everything is very ‘tactile’ in a sort of digital way. You scrounge through debris looking for duct tape so that you can upgrade a weapon; you can salvage components from just about anything to use it to build your settlements or upgrade your mechanical armour. I can’t walk into Bunnings or the hardware aisle of a department store now without subliminally thinking ‘jackpot.’  Everything is subject to the laws of cause and effect, and you’re the author of your own destiny. You’re, as you play, in control of your story. The one spanner in the works is that it turns out Shaun was pulled from the grasp of your murdered wife a significant number of years before you’re cryogenically defrosted, many more than you thought, and he’s much older than you. He’s the game’s ‘father’ figure; and now the head of the potentially nefarious ‘Institute,’ the organisation responsible for his abduction and your wife’s death. What you do with this information, and with Shaun, changes the course of the game.

father

Image: “I, Father, am your son” — an awkward reunion in Fallout 4

My virtual self was convinced of the evils of The Institute, and pretty upset that Shaun wasn’t the little kid I’d been searching for; so I shot my son. For the greater good. My finger hovered over the trigger button for quite a while. This was the sort of ethical dilemma that video games now confront us with as they draw us into their worlds — into their ‘narrative frames’ — I shot ‘father’ because any relationship I thought I had with the character was based on lies. He was a manipulator, and his organisation was a threat to the better vision of the future that I was building in the Fallout 4 world. But I felt conflicted doing it.

It helped that the Fallout world is both purely digital, with no real world crossover, and purely immanent — the consequences of my actions were going to change that world, but the flow on effects would only be in the chain of causality in the ‘immanent’ world, there was no cost to my digital soul because in the post-apocalyptic rubble there’s very little room for faith. Those of faith were members of strange post-doomsday doomsday cults. The landscape is littered with abandoned churches that at best are home to a few post-human irradiated ghouls. I wore a clerical robe for much of my time wandering through the landscape, but the hope I brought came from slaying mutant cockroaches and liberating civilians from the grasp of some over-sized mutants. With a custom-made automatic shotgun.

Fallout’s world is our ‘disenchanted’ reality on steroids. This little paragraph from Dreyfuss and Kelly’s All Things Shining a philosophical treatise on the evacuation of ‘meaning’ and lustre from post-modern life, could easily describe the sort of world you inhabit as your character. There’s nothing remotely shiny — physical or metaphorical — about the Fallout world.

“The world doesn’t matter to us the way it used to. The intense and meaningful lives of Homer’s Greeks, and the grand hierarchy of meaning that structured Dante’s Medieval Christian world, both stand in stark contrast to our secular age. The world used to be, in its various forms, a world of sacred, shining things. The shining things now seem far away.” — Hubert Dreyfuss & Sean Dorrance Kelly, All Things Shining

Fallout didn’t end up teaching me much about myself; I enjoyed the scavenging and building of settlements for others more than I enjoyed picking which faction to side with in the bid for some sort of restorative revolution. I felt things about the loss of my son — while pursuing him — but when confronted with the reality, I made a very ‘immanent’ decision; one that benefited my digital minions and my wasteland idealism. One that fit my nobel cleric’s vision of the end times best. I just wanted my people to live another day… so when that happened, I was happy. Happy enough to hang up the shotgun, which I named THE DELIVERER, and start pottering around in my settlement with a robotic barman.

That was Fallout 4. Perhaps the perfect story — or at least ‘a’ story — for the disenchanted ‘secular’ age; where transcendent questions are secondary. That Dragon, Cancer is the reverse. The ‘sciency’ immanent questions are very much the present reality, but there’s something bigger at play. A dragon that needs killing. A dragon we’d like to see killed, as fellow citizens of this world.

“Fear is cancer’s preservative. Cancer’s embalming oil. You’re a snake. A serpent. A dragon with snuffed out coal on his breath. Melting.”

“Whenever I ask sciency questions I nod my head. Digesting every Latin word, hoping it will stick to my ribs, become part of me. That if I ask enough questions, that maybe I could get my brains around this cancer.”

If only cancer could be killed simply by understanding it. If only we could think it gone.

It’s unclear to me still whether That Dragon, Cancer has a happy ending. Joel dies. You know that from the beginning. From the marketing. You’ve got to be prepared to ride that rollercoaster with the family before investing yourself. Joel dies. And yet. He lives. And not just in digital form — though it’s beautiful that Ryan and Amy were able to ‘incarnate’ and preserve Joel’s memory in the bits and bytes of his story in a lasting way. Joel lives because Joel’s family put their faith in Jesus. Joel lives, waiting for that time when Jesus returns to slay the dragon once and for all.

I can’t remember the first time I fell apart while playing. Joel’s polygonal face in game play very readily blurred into the visage of my son. I was destroyed by empathy with every click, as I moved through the journey from early stages, to treatment, to diagnosis, to prognosis, to desparate fight, to Joels’ death. One of the big moments for me was the moment you see Ryan’s immanent world collapse. The moment where asking all the great science questions in the world isn’t going to cut it. The moment where the immanent world collapses, or can’t support us, and we’re left grasping towards the transcendent, and really asking “where are you God?”, “where are you when kids like his, maybe like mine, are getting cancer?”

Does God really care? Or as Ryan asks at one point:

“If Joel does die, will Jesus even care? Will he weep for him? Or for me? I think greater than my fear of death, is my fear of insignificance.”

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Ryan and Amy ask those questions. And carry us with sensitivity and beauty and grace through their journey towards answering them. They don’t find all the answers, but they find reason to hope. They find meaning in faith — not just in the latin names of Joel’s dragon-like cells, or in the treatment. They find beauty in moments of pain, and things to be thankful for. They are amazing, and though they’re a world away I love them for it; and I long to spend at least some of my eternity with them and their pancake-loving son. Their story enchanted me. Here are some of the closing words from Amy to Ryan. I know I lost it at this point — I know it made me confront the ‘dragon’ and shake my fist at it, and its master death and Satan. I know it made me place more of my hope and trust in the one who will end the dragon’s grip on this world.

 

“So here we are. And the air is emptier without his laugh, and yet our hearts are still full, though with a different drink. And this ride we’ve been on for so long is silent. And so also is the Lord. And so we sit here in this new silence. And long for the noise to start again. And long for the music to start again, and for the disc to spin again. Even if it means going round and round for many more years. For at least we would be moving and Joel would be laughing, here on earth. And not only in heaven. I sense that his silence is only because he is drawing his breath. And now we know love and longing, empty and full, all in one moment. And I am grateful that we loved him well. And that we miss him well.” — Amy Green, That Dragon, Cancer

 

We’re waiting, with Ryan and Amy, Joel’s parents. Waiting amidst pain. Waiting in longing. Waiting in hope. Waiting for that day when Joel’s ‘words’ at the end of the game become reality — “you made it too“… Waiting for our faith to become sight.

And I’m glad they’ve shared some of their waiting with us, and all of their faith, and hope, and love for Joel, and their abiding trust in Jesus through the pain. I’m glad I ‘played’ my way through their story, and that my world was expanded by their experience — by Joel’s love for water, and ducks, and dogs, and pancakes, and by his family’s love for him. I love the final scene of the game — an imagination of reunion. Final reunion. A picture of Joel in the new creation. Cancer dead. Family restored. It’s more compelling than the reunion in Fallout, and ultimately, despite the multi-million dollar difference in budgets for rendering the world — and despite the pain being real — I’d rather live in Ryan and Amy’s world, which is more vivid and real, than in Fallout’s post-apocalyptic flatness and grey. I’d rather face these real questions — real pain, real mess, than that moment — real or virtual — of indecision about what preferred immanent solution I want to pursue with the pull of a lever, or a trigger, as I seek an effect I might cause. I’d rather live in an enchanted world than a disenchanted world where only ‘scientific’ questions have any bearing on the future of my family. I’d rather not feel like I’m in control — because I have no answer in the face of tragedy if I am. I can’t slay the dragons in this world on my own.

So why does this matter? Why overthink video games — no matter how profound — in this way? Stories matter. The worlds our stories occupy matters. Because we’re shaped, profoundly, by story. Especially stories we participate in — which gives video games incredible power. This quote from James Smith could well be contrasting the approach to the world found in Fallout 4 and in That Dragon, Cancer.

“Instead, we should say that we have a “feel” for the world that is informed by stories that dispose us to inhabit the world as either a bounteous but broken gift of the gracious Creator or a closed system of scarcity and competition; and as a result, either I will just “naturally” be disposed to see others as neighbors, as image-bearers of God, whose very faces call to me in a way that is transcendent, or I will have a “take” on others as competitors, threats, impositions on my autonomy.” — James K.A Smith, Imagining the Kingdom

Fallout 4 relies on the premise that you can be totally in control of everything — put the right machines together, make the right choices, control the world and your environment just right — and you’ll live, not just you, but the society you’re building. That Dragon, Cancer makes it clear this promise is a baldfaced lie. It doesn’t matter how good you are at pulling levers, or knowing stuff — the monster will take down the machines every time. Hope is found somewhere beyond the machine. These games and their questions of loss, and children, and control, are interesting examples of the two ways of seeing the world and ourselves that Charles Taylor talks about in A Secular Age and James K.A Smith summarises for us in How (Not) To Be Secular:

“It is a mainstay of secularization theory that modernity “disenchants” the world — evacuates it of spirits and various ghosts in the machine. Diseases are not demonic, mental illness is no longer possession, the body is no longer ensouled. Generally disenchantment is taken to simply be a matter of naturalization: the magical “spiritual” world is dissolved and we are left with the machinations of matter. But Taylor’s account of disenchantment has a different accent, suggesting that this is primarily a shift in the location of meaning, moving it from “the world” into “the mind.” Significance no longer inheres in things; rather, meaning and significance are a property of minds who perceive meaning internally… Meaning is now located in agents. Only once this shift is in place can the proverbial brain-in-a-vat scenario gain any currency; only once meaning is located in minds can we worry that someone or something could completely dupe us about the meaning of the world by manipulating our brains… There is a kind of blurring of boundaries so that it is not only personal agents that have causal power Things can do stuff.” — How (Not) To Be Secular

Fallout 4 and its world of things and control — even its ‘hauntedness’ — is set in a secular world. Even the disease — and the very visible scarring of people and ghouls — is the result of the nuclear apocalypse. That Dragon, Cancer presents us with the reality that the world is broken, and asks ‘is there more to this disease than we might grapple with via science’… these stories, these worlds, leave us with a very different understanding of ourselves, and our limits.

At this point Taylor introduces a key concept to describe the premodern self: prior to this disenchantment and the retreat of meaning into an interior “mind,” the human agent was seen as porous. Just as premodern nature is always already intermixed with its beyond, and just as things are intermixed with mind and meaning, so the premodern self’s porosity means the self is essentially vulnerable (and hence also “healable”). To be human is to be essentially open to an outside (whether benevolent or malevolent), open to blessing or curse, possession or grace. “This sense of vulnerability,” Taylor concludes, “is one of the principal features which have gone with disenchantment”… So the modern self, in contrast to this premodern, porous self, is a buffered self, insulated and isolated in its interiority, “giving its own autonomous order to its life”  — How (Not) To Be Secular

My character in Fallout was most definitely buffered — protected by his isolation, never getting too close to those in the settlements, separated from the world by my mech-suit, totally and symbolically insulated and isolated from the nuclear affects of the world. Even my pet dog was called ‘Dogmeat’ — perhaps to prevent any sort of attachment. Totally buffered. Totally autonomous. Totally in control — which is, ultimately, why I shot my son. Because I preferred my own ‘ordering’ of the world to his proposal, and wasn’t going to sign up. While the Greens, in That Dragon, Cancer couldn’t be buffered even if they tried. They didn’t just have to be completely open to some sort of transcendent blessing amidst their vulnerability, in making the game and consciously ‘unbuffering’ — both seeking contributions from other affected families, and involving ‘players’ like me in their story — they’ve remained vulnerable and connected. There’s a real path towards healing for them. Not in terms of tackling the dragon — Jesus will ultimately do that, and science might help along the way. The path to healing is one consistent with a transcendent world, and the picture of the enchanted, and enchanting, future we see in Revelation. What I’ve really learned in these games, as I’ve played, is that when you’re being beaten and buffeted about by what life in this world throws at you, an unbuffered self actually, counter-intuitively, has more to protect it than the buffered self. We aren’t in control. We need others. We need hope. We need transcendence. We need more than what ‘is’ in this material world. More than Dogmeat, or friendmeat. We need a dragon slayer.

“Then I saw “a new heaven and a new earth,” for the first heaven and the first earth had passed away, and there was no longer any sea. I saw the Holy City,the new Jerusalem, coming down out of heaven from God, prepared as a bridebeautifully dressed for her husband. And I heard a loud voice from the throne saying, “Look! God’s dwelling place is now among the people, and he will dwell with them. They will be his people, and God himself will be with them and be their God. ‘He will wipe every tear from their eyes. There will be no more death’ or mourning or crying or pain, for the old order of things has passed away.”

He who was seated on the throne said, “I am making everything new!” Then he said, “Write this down, for these words are trustworthy and true.” — Revelation 21:1-5

Re-Enchanting the world — Episode 4: Deus In Machina

In which we return to the discussion of enchantment, super-heroes, and the power of a good story in firing the imagination. To refresh your memory, dip back in to Episode 1, Episode 2, or Episode 3. Also, since episode 3, my friend Craig had a great piece on Marvel v DC posted at the Gospel Coalition.

The heart of Christianity is a myth which is also a fact. The old myth of the Dying God, without ceasing to be myth, comes down from the heaven of legend and imagination to the earth of history. It happens—at a particular date, in a particular place, followed by definable historical consequences. We pass from a Balder or an Osiris, dying nobody knows when or where, to a historical Person crucified (it is all in order) under Pontius Pilate. By becoming fact it does not cease to be myth: that is the miracle. … God is more than god, not less: Christ is more than Balder, not less. We must not be ashamed of the mythical radiance resting on our theology. We must not be nervous about “parallels” and “pagan Christs”: they ought to be there—it would be a stumbling block if they weren’t. We must not, in false spirituality, withhold our imaginative welcome. If God chooses to be mythopoeic—and is not the sky itself a myth—shall we refuse to be mythopathic? — CS Lewis, God In The Dock

I am not Ultron. I am not J.A.R.V.I.S. I am… I am. — The Vision, Avengers: Age of Ultron

Epic stories — myths — are only as compelling as their hero. Sometimes, in modern storytelling, the formula has been broken so that the ‘hero’ is not heroic at all, but is relatably conflicted. A character at war within himself or herself, and so our modern stories have gritty anti-heroes, or we view stories sympathetically through the eyes of a villain. This leads to a certain way of imagining the world, but it probably doesn’t produce the sort of virtuous imagination that leads to an enchanted view of life the universe and everything. I’d argue its disenchanting, and depressing, and pushes us towards accepting a gritty, immanent, version of reality and trying to make the best of it.

Epic stories and the ‘stranger’ hero

Epic stories that occur within an ‘immanent’ reality — where the here and now is everything — struggle to move us, or to invite us to see what things could be, rather than simply seeing how things are. In episode 3 we considered the sorts of immanent heroes in our modern myths, and suggested the incarnate hero — the hero as neighbour produced by a problem in a place with a view to solving that problem from a position of attachment to people and place is the best sort of immanent hero (as opposed to hero as stranger coming into a problem place). So Daredevil was the best example of this from the modern pantheon of heroes — whether Marvel or DC. But, perhaps haunted by a past where an enchanted ‘transcendent’ reality was taken for granted — or perhaps because of that gnawing human sense that we’ve lost some infinite thing — epic storytellers (including the writers of modern comics) have long played with the need for a more transcendent sort of hero. An otherworldly stranger who steps into the world to pull us from a mess, while helping us see life in the world properly. These storytellers often depict someone who steps into the machinery of life and our world with a transformative agenda — the saviours or villains in these stories are ‘outsiders’ — wholly other — like Thor, or Superman. These heroes who come ‘from above’ often function in a way old timey epic writers labelled Deus Ex Machina — as Gods in the machine; unlikely solutions to complex human problems, who turn a story on its head. The downside of these transcendent heroes is that unlike immanent ‘from below’ — the friendly, neighbourhood, hero — we can’t immediately relate to them. They are strangers. The visions of virtue they offer is almost always ‘other,’ or there is a chasm between us and them, in their alien or godlike nature, that we cannot hope to cross.

Here’s my thesis for this post: A really good enchanting story  — a story that will push us towards a more complete view of the world, a more virtuous life, and a better ability to imagine a transformed world and life, will involve a godlike saviour figure coming into the machine, but will also have enough connections with our humanity that we are left with a pattern for living and imagining. Real re-enchantment will involve the transcendent and the immanent being held appropriately in tension, it won’t involve one collapsing into the other.

Epic stories — enchanting stories that give us a transcendent account of life —produced through the ages have charted this course between the nature of the divine and the implications for life in this world of this divine nature carefully. In some ancient stories — Greek myths, or even older myths like the Enuma Elish — deal mostly with the life of the gods, and treat humanity as an incidental bi-product, or even a distraction, these stories function to explain the nature and state of the cosmos, sometimes to account for the disinterest the divine world takes in our piddling, momentary, existence. Such stories were more difficult to churn into an ethical framework for hearers because the divine nature is so detached from life. Other epic stories where the gods step into the world to fight with or for a particular human cause are much more grounded, and so, have lasted and essentially been adapted into our modern myths — never more obviously than in the case of Thor who bridges the ancient gods, or epic heroes, with the modern. These stories, transcendent stories, serve us best when the heroes — or gods — interact with us in such a way that they ‘save us’ and in saving us, provide a pattern of life that will prevent us getting into the same trouble again. That’s what real salvation looks like; a path out of disaster. In an essay on epic heroes through the ages, Roger Rollin wrote on this sort of epic hero and their sociological function — both within the story, and within the community that tells the story.

“The vague origins and the sudden departures of such heroes also serve to enhance their legends. These legends in time take on almost religious status, becoming myths that provide the communities not only with models for conduct but with the kind of heightened shared experiences which inspire and unify their members.”  — Roger B. Rollin, ‘The Epic Hero and Pop Culture,’ The Superhero Reader

In another essay about comic books functioning as modern epics, or myths, David Reynolds considers the formula that modern ‘epic’ narratives — including comic narratives — follow.

“… there is a new archetypal plot formula found in North American popular narratives which operates as follows: A community in a harmonious paradise is threatened by evil; normal institutions fail to contend with this threat; a selfless superhero emerges to renounce temptations and carry out the redemptive task; aided by fate, his decisive victory restores the community to its paradisiacal condition…” — David Reynolds, Superheroes: An Analysis of Popular Culture’s Modern Myths

Our post-modern epics, or myths, sometimes provide us with this sort of heroic saviour figure who stands apart from the human mess, but increasingly are not. Our heroes — for example, either Tony Stark as Iron Man, or Batman in his ‘Dark Knight’ iteration — are now flawed humans. Our ‘legendary heroes’ are not Holy messianic saviours figures. They are the reverse. Pious readers can’t jump to Jesus from these heroes any more when ‘baptising’ the stories for Christian consumption. They’re now left using these stories to explore the human condition. Because our heroes, especially in the Marvel Universe, are all too human, they’re too like us. They don’t depart (mostly). But their presence actually leaves us without a model worth following, because they’re following us, just with superpowers, or fancy gadgets. The stories Rollin and Reynolds describe pre-date our post-modern ‘epics’, but actually diagnose the problem facing a world — or comic book universe — filled with flawed, fallen, characters.

The Marvel Universe needs a saviour

The Marvel Universe, in its modern cinematic/TV iteration started out a bit like a ‘harmonious paradise’ but the fall of this world didn’t just come about through villainy, it came because of the power put in the hands of flawed heroes who go to large scale war with super villains. Increasingly the stories told in this universe are dealing with the fallout in the universe that comes because Marvel’s heroes aren’t actually selfless. They’re profoundly selfish. They’re (even Thor) flawed and they’re (except for Thor) very human. Daredevil, of course, and now more recently, Jessica Jones, now live in a world, a New York, post ‘the incident’ — the wanton destruction of the city that happened when our heroes went to war with an enemy from the outside. Our stories are no longer stories of regaining paradise, as much as grappling with our inability, via flawed heroes, to do anything but perpetuate our fallen state. In the last post in this series we considered an alternative to the ‘hero as stranger’ — the ‘hero as neighbour’ — which is a game changer in an ‘immanent’ story, but not particularly helpful for epic stories that hope to help us see reality as enchanted, or to find meaning beyond the moment.

Good stories — enchanting stories — give us a way out of a purely immanent existence by inviting us to connect with a more fully meaningful view of life. A touch of the transcendent. There are those who are so fully invested in an immanent view of the world — the belief that the material realities of this life are the only realities worth exploring — who might dismiss a transcendent sphere as even worth exploring. Which explains much of our gritty storytelling.

The Marvel Universe does not just need good neighbours. Those who don masks to express the sentiment caught up by the hashtag #illridewithyou, it needs a saviour who leans down, offers a hand, and says #illhelpyouup. Neighbours are destined to be tainted by the universe — the environment — that has shaped them and their priorities. Let’s call it Batman Syndrome — Batman shapes Gotham, just as Gotham shapes him, and so an altered Batman shapes Gotham in an altered way, and in the end they become each other… This isn’t salvation so much as reconciliation, which is an immanent hope, but a transcendent story — a hero who is both in the city, and apart from it, offers a different hope. A hope untainted by a poisonous environment…

Immanent stories — these stories of becoming always end in tragedy. They describe the world as it is, and offer a compelling picture of love to fellow journeyers. But love is costly sacrifice, taking on the traits of your environment as you take on the environment for the sake of the other, or with some utopian vision that helps you lift the gaze from catastrophe to slightly more palatable catastrophe. Think Gotham without the Joker, or the crime bosses, and Hells Kitchen without Kingpin. But there’s always another villain around the corner. Transcendent stories  — enchanting stories — don’t end in catastrophe, but what Tolkien called a eucatastrophe. In his masterful On Fairy Stories, in which Tolkien outlines why we need enchanting stories, and the elements of these stories that lift our gaze from the immanent and offer us an escape from a broken reality as they move us when we participate.Tolkien embraced the idea that enchanted stories were a form of consolation or escapism — he said that’s absolutely the point, because we need to escape in order to re-imagine life. Tolkien speaks of the eucatastrophe as the perfect happy ending, a taste of joy, a vital element for enchantment, and one missing from our modern epics/tragedies.

The eucatastrophic tale is the true form of fairy-tale, and its highest function. The consolation of fairy-stories, the joy of the happy ending: or more correctly of the good catastrophe, the sudden joyous “turn” (for there is no true end to any fairy-tale): this joy, which is one of the things which fairy-stories can produce supremely well, is not essentially “escapist,” nor “fugitive.” In its fairy-tale—or otherworld—setting, it is a sudden and miraculous grace: never to be counted on to recur. It does not deny the existence of dyscatastrophe, of sorrow and failure: the possibility of these is necessary to the joy of deliverance; it denies (in the face of much evidence, if you will) universal final defeat and in so far is evangelium, giving a fleeting glimpse of Joy, Joy beyond the walls of the world, poignant as grief.  It is the mark of a good fairy-story, of the higher or more complete kind, that however wild its events, however fantastic or terrible the adventures, it can give to child or man that hears it, when the “turn” comes, a catch of the breath, a beat and lifting of the heart, near to (or indeed accompanied by) tears, as keen as that given by any form of literary art, and having a peculiar quality. — J.R.R Tolkien, On Fairy Stories

If the Marvel Universe is to have a happy ending, if the journey towards destruction that is both the result of its horrible villains, and the ‘heroism’ of its flawed saviours, it needs a virtuous hero to arrive who is untainted by the mess, who offers a vision for salvation, who is prepared to walk the talk, and who can truly restore and perhaps even renovate the ‘paradisiacal’ conditions we all have the sense we were made to enjoy. It needs a eucatastrophe brought about by a hero who brings a taste of joy. In ancient epic storytelling this sort of arrival on the scene of a potentially tragic story — a resolution bringer — especially when delivery seemed improbable, was called a deus ex machina, ‘a God from the machine’.

The Marvel Universe: Gods from the machine

Which brings us to the latest instalment in the Marvel Universe. Avengers: Age of Ultron. And two literal gods from the machine — Ultron, and The Vision. In Age of Ultron, Tony Stark is all too aware of the problems created by the trajectory the Marvel universe is on, and so he, the flawed but altruistic genius, fashions a solution in his image. He attempts to create a godlike machine, a shield that will protect the world from any threat. And in this attempt creates a god from the machine — a god, Ultron — who in his godlike assessment of the situation, as he digests the entire internet, decides that humans are the problem. Ultron emerges as a new threat to humanity. An immanent, destructive, literal, God from the Machine.

Incidentally, while he might fall foul of some of the criticisms perennially directed at the deus ex machina — that he represents a contrived and convenient villain — Ultron is the embodiment of one of the greatest apocalyptic fears of the modern, secular, immanent. mind. He is the incarnation of a very modern, very immanent, concern; artificial intelligence that turns on us. He is the worst version of the ‘singularity’ — an immanent vision of the apocalypse.

Ultron is a creation of Tony Stark’s flawed utopian vision, a god from the machine but apart from humanity — a fusion of metal and code — soulless, without whatever non-physical reality it is that makes our humanity human. Ultron is an eerily immanent figure. Ultron’s imagination of salvation and transformation of the cosmos is one we need saving from. He is God in the Noah story, but without compassion or hope for humanity. In fact, some have suggested that Ultron is a secular rendition of the popular conception of the ‘God of the Old Testament’, while The Vision, his counterpart, or anti-thesis, is Jesus.

In the visage of Ultron, and then The Vision, we see a Dystopian, and then a Utopian, retelling of the same old immanent myth — a myth where humanity makes gods in order to pull us out of human made problems. Where we ultimately face a moment of crisis, or judgment, and need a saviour. Ultron wants to wipe out humanity — Noah style — The Vision wants to save us. Hero style. Both are the products of the same mechanical eschatology — this technological singularity — the apocalypse writ large, just in binary. In this eschatological frame we must pin our hopes on a saviour from the machine, because only a machine god will be enough to save us from the raging of the machine.

Thor [Regarding creating Vision]: Stark is right.

Bruce Banner: Ooh, it’s definitely the end times.

In this, the Marvel Universe shares an eschatology — a view of the end times — with the secular world that it is produced by. Our modern secular eschatology tends to involve a catastrophe for humanity either at the hands of the machines we create, or the world we destroy. The apocalypse is always, in a serious secular sense, and especially in our stories, a catastrophe of human making, requiring a human solution, or some super-human intervention. Nature is against us because we meddle, or the machine is against us because we aren’t careful enough in deciding which levers to pull, or what to combine. And, this is pretty much the origin story of every non-divine hero or villain in the Marvel universe. This apocalyptic stuff is about as epic as our (popular) story telling gets. This is where we ponder what the epic storytellers of old pondered — immortality, the limits of our humanity, and what the heroic life looks like in our time. These are our epics.  And. They are still thoroughly disenchanting. The world is mechanical — we’re in trouble because we’ve pulled the wrong levers, we’ve built the wrong machines within this machine. The only hope proffered for our world is a god-from-the-machine. A machine god. Our future is tied to this ‘singularity’ moment — its just a question of whether we produce a judge or a saviour. A machine who is patient with our human faults, or who sees them as a glitch to be immediately eradicated. If this is the best we can imagine, then we’re in trouble when it comes to trying to find meaning in our world, meaning that sees the world — and life in the world — as something more than mechanical.

Ultron: “You’re all killers. You want to protect the world, but you don’t want it to change. There’s only one path to peace… your extinction.”

 

Ultron: Do you see the beauty of it? The inevitability? You rise, only to fall. You, Avengers, you are my meteor. My swift and terrible sword and the Earth will crack with the weight of your failure. Purge me from your computers; turn my own flesh against me. It means nothing! When the dust settles, the only thing living in this world, will be metal.

 

Ultron was meant to be both ‘judge’ and the incarnation of a better, inspirational, version of humanity. In the Noah metaphor he wanted to both bring the flood, and build the ark. Only Ultron, as a human creation, falls. He is tainted with the same problems as those who created him, the ‘fallenness’ of humanity, and our role in the apocalypse is not tied to our flesh, but our nature. 

Helen Cho: “The regeneration Cradle prints tissue; it can’t build a living body.”
Ultron: “It can, you can. You lacked the materials.”

 

Ultron: I was meant to be new. I was meant to beautiful. The world would’ve looked to the sky and seen hope, seen mercy. Instead, they’ll look up in horror… I was designed to save the world. People would look to the sky and see hope… I’ll take that from them first.

 

Ultron: Everyone creates the thing they dread. Men of peace create engines of war, invaders create avengers. People create… smaller people? Uhh… children! Lost the word there. Children, designed to supplant them. To help them… end.

The Vision is an interesting saviour. He is the machine incarnate, embodied to step between humanity and machinageddon. If Ultron is the machine passing judgment on the planet — part human — in the comics he’s described as “every inch a human being—except that all of his bodily organs are constructed of synthetic materials,” and part god from the machine. He’s the embodiment, or incarnation, of Stark’s personal assistant, J.A.R.V.I.S, some transcendent matter in the form of the ‘infinity stone’ embedded in his head, and synthetic human flesh on a metallic frame.  The J.A.R.V.I.S component is of Stark’s making, the infinity stone comes from the gods — or from beyond the earth, but the creation of the synthetic body was Ultron’s initiative. The Vision’s making is an act of a machine god, but his breath  — his life — comes from mankind and some transcendent life force via the infinity stone, and some lightning from Thor. The infinity stone is part of the fabric of the cosmos, which, in the Marvel Universe, was created by one God, a God who is not Thor, but is infinitely greater than him. 

Oh, my new friends, before creation itself, there were six singularities, then the universe exploded into existence and the remnants of this system were forged into concentrated ingots… Infinity Stones.” — Marvel Cinematic Universe Wiki

“…and ’tis said that a being, called the Living Tribunal—the final judge—hath the power to enforce his will ‘pon any cosmos he doth judge! And ’tis said his power is supreme in all the Multiverse. Even I, son of one of the mightiest of all gods, find it impossible to conceive of such levels of power! And ’tis a humbling thought to consider how much greater the Creator of all Universes must be than that of all of His creations combined!” — Thor on God, The Mighty Thor Annual #14 (1989), Marvel Comics, cited in Marvel Wiki, One-Above-All

The Vision is a bit-part god; a bit of this, a bit of that, a bit of us, a bit of machine, and a few parts divine. Age Of Ultron positions him as a godlike saviour figure from above and below. He is a virtuous godlike character with enough purity to wield Thor’s hammer Mjolnir. He is, in this sense, a fusion of the immanent — flesh, code, and metal, and the transcendent — Thor’s lightning and the infinity stone. His divinity is hinted at with lines like:

I am not Ultron. I am not J.A.R.V.I.S. I am… I am. — The Vision

But he’s ultimately a ‘god’ within the cosmos, within a pantheon of equally not infinite gods, while the Living Tribunal stands apart in infinity, a distant deistic god. Thw Vision is called on to save from within the universe — part god from above, part god from below, this real god, kicks back, not intervening in the world as the universe falls apart. According to Thor at least, he’s the transcendent one who could really fix things. The infinity stones are something like a bridge to his power, but other than these stones, the transcendent is only incidentally connected to the immanent in Marvel, these bit part gods — The Vision and Ultron — like their Norse counterparts, are more immanent than transcendent, limited by how great the gap is between any of them and this real transcendent power, limited in power and to a particular place. They are finite.

Despite his godlikeness, and his name, The Vision does not have much of a vision for salvation. He should be able to save the universe, and yet, even as he destroys Ultron, he essentially admits humanity is doomed. Perhaps because humanity is not equipped to imitate his non-human virtues.

Ultron: Stark asked for a savior, and settled for a slave.
The Vision: I suppose we’re both disappointments.
Ultron: [laughs] I suppose we are.
The Vision: Humans are odd. They think order and chaos are somehow opposites and try to control what won’t be. But there is grace in their failings. I think you missed that.
Ultron: They’re doomed!
The Vision: Yes… but a thing isn’t beautiful because it lasts. It is a privilege to be among them.
Ultron: You’re unbelievably naïve.
The Vision: Well, I was born yesterday.

The Vision is the ultimate #illridewithyou hero, only, he’s not human enough to carry it out like Daredevil. He remains ‘other’. Despite his incredible power and capacity to transform the world, he’s no more inspiring or enchanting than Daredevil, he just seems less likely to be shaped by his environment. While remaining ‘other’, The Vision, like Thor before him (and like Superman) is not ‘other’ enough, godlike enough, to bring a real solution into the picture for humanity, nor is he imitable enough for his solution to be democratised. The Vision only delivers temporary relief to the Marvel Universe, and so as an example for us as viewers looking to have our imagination shaped by an epic hero, falls short. The Vision is a god from the machine, but not the Eucatastrophe, or re-imaginative transformation, the Marvel Universe requires. There is no denial of the ‘universal final defeat’ Tolkien spoke of; in fact, such defeat is seen as inevitable even by the ‘saviour’ — whatever joy that is offered is immanent joy — The Vision’s ‘grace in our failings’ or beauty in temporality. These are immanent joys; the joy of the ‘journey’ alongside others, the joy in the moment, the joy in the struggle, rather than the joy of the destination.

The Vision v Jesus: God from the machine, or God into the machine

“… there is a new archetypal plot formula found in North American popular narratives which operates as follows: A community in a harmonious paradise is threatened by evil; normal institutions fail to contend with this threat; a selfless superhero emerges to renounce temptations and carry out the redemptive task; aided by fate, his decisive victory restores the community to its paradisiacal condition…” — David Reynolds, Superheroes: An Analysis of Popular Culture’s Modern Myths

“[The eucatastrophe] denies (in the face of much evidence, if you will) universal final defeat and in so far is evangelium, giving a fleeting glimpse of Joy, Joy beyond the walls of the world, poignant as grief.” — Tolkien, On Fairy Stories

The Vision is not this hero — he’s not this sort of god. So he does not bring that sort of joy, or hope. He is, ultimately, a product of the cosmos, born, in part, from outside earth but always from within the material realities of the universe. He’s a ‘god from below’ — destined, like any other epic hero, to grasp after something transcendent, that ‘gnawing sense of having had and lost some infinite thing’ (to quote David Foster Wallace), and destined to stand beside us as we share that sense. He offers no road back to paradise lost — infinity lost. Because he hasn’t been there or seen it for himself.

Tolkien wasn’t writing On Fairy Stories to engage with the Marvel Universe, but he does speak about how Jesus is a better eucatastrophe than The Vision. Jesus is both the archetypal #illridewithyou hero who walks the path we walk, only with virtue, and the stranger-saviour who wears the cost of our broken pattern of life without joining in and perpetuating it. He comes into the world and takes steps towards restoring paradise precisely because he does not follow the pattern of a caped crusader. He absorbs the corruption of the world, he takes it upon himself — he becomes sin and death, but he is equipped, by virtue of his transcendent, divine, nature, to break the human cycle rather than perpetuating it. In his full humanity, and his offer of resurrection is able, also, to provide a pattern of life that might see hope

The Vision might be a secular Jesus figure, but he’s a cheap Jesus. Jesus is not a bunch of bits stitched together by a bunch of broken people, bringing their own brokenness to the table. He’s not part human, part machine, part divine — its in his paradoxical fusion of full divinity — or transcendence — with full humanity — or immanence — as a hero simultaneously from above and below — a God from the machine, and God coming into the machine in one person — that makes Jesus both the archetypal epic hero, and the eucatastrophe this world needs (and that the Marvel Universe could do with too). It’s these two natures working in symphony that means Jesus was able to enter our journey and secure a heroic victory over death on our behalf, while also inviting people to touch the infinite; to see the finite world as ‘enchanted,’ filled with divine meaning because he is both the one who holds all things in his hands, and the one whose hands were pierced by spikes to remove the threat of universal final defeat, and to provide a path and an invitation to us to join him in paradise renovated. These hands bring the finite and infinite together.

The Gospel is the best epic story, and Jesus the best epic hero, according to every formula for assessing such stories. Jesus provides a vision for a future world — the Kingdom of God — and invites people to follow his example in bringing a taste of this joy — being bringers of ‘eucatastrophic’ moments as we follow his example of the epic life. This has been a key belief of epic tellers of the Christian story from the early days of Christianity, here’s Athanasius, an old dude, reflecting on the nature of Christ in a way that seems to parallel with the modern archetypal hero story… the same story The Vision was expected to live out, but admitted he could not…

“For this purpose, then, the incorporeal and incorruptible and immaterial Word of God entered our world. In one sense, indeed, He was not far from it before, for no part of creation had ever been without Him Who, while ever abiding in union with the Father, yet fills all things that are. But now He entered the world in a new way, stooping to our level in His love and Self-revealing to us… There were thus two things which the Savior did for us by becoming Man. He banished death from us and made us anew; and, invisible and imperceptible as in Himself He is, He became visible through His works and revealed Himself as the Word of the Father, the Ruler and King of the whole creation.” — Athanasius, On The Incarnation

 

According to Tolkien, Jesus, in the Gospel, is the prime example of the Eucatastrophe — the true eucatastrophe that all fictional eucastrophes draw on. Jesus is better than The Vision because he is better than any epic hero. His story is more compelling, and should stoke the fires of our imagination better than any other story, and lead to a more enchanted view of the immanent and transcendent meaning of life in this world than any other, this should lead us to make better art, tell better stories, and live better stories. Here’s a passage from On Fairy Stories.

In the “eucatastrophe” we see in a brief vision that the answer may be greater—it may be a faroff gleam or echo of evangelium in the real world… if by grace what I say has in any respect any validity, it is, of course, only one facet of a truth incalculably rich: finite only because the capacity of Man for whom this was done is finite. I would venture to say that approaching the Christian Story from this direction, it has long been my feeling (a joyous feeling) that God redeemed the corrupt making-creatures, men, in a way fitting to this aspect, as to others, of their strange nature.

The Gospels contain a fairystory, or a story of a larger kind which embraces all the essence of fairy-stories. They contain many marvels—peculiarly artistic, beautiful, and moving: “mythical” in their perfect, self-contained significance; and among the marvels is the greatest and most complete conceivable eucatastrophe. But this story has entered History and the primary world; the desire and aspiration of sub-creation has been raised to the fulfillment of Creation. The Birth of Christ is the eucatastrophe of Man’s history. The Resurrection is the eucatastrophe of the story of the Incarnation. This story begins and ends in joy. It has pre-eminently the “inner consistency of reality.” There is no tale ever told that men would rather find was true, and none which so many sceptical men have accepted as true on its own merits. For the Art of it has the supremely convincing tone of Primary Art, that is, of Creation. To reject it leads either to sadness or to wrath.

It is not difficult to imagine the peculiar excitement and joy that one would feel, if any specially beautiful fairy-story were found to be “primarily” true, its narrative to be history, without thereby necessarily losing the mythical or allegorical significance that it had possessed. It is not difficult, for one is not called upon to try and conceive anything of a quality unknown. The joy would have exactly the same quality, if not the same degree, as the joy which the “turn” in a fairy-story gives: such joy has the very taste of primary truth. (Otherwise its name would not be joy.) It looks forward (or backward: the direction in this regard is unimportant) to the Great Eucatastrophe.

The Christian joy, the Gloria, is of the same kind; but it is preeminently (infinitely, if our capacity were not finite) high and joyous. But this story is supreme; and it is true. Art has been verified. God is the Lord, of angels, and of men—and of elves. Legend and History have met and fused. But in God’s kingdom the presence of the greatest does not depress the small. Redeemed Man is still man. Story, fantasy, still go on, and should go on. The Evangelium has not abrogated legends; it has hallowed them, especially the “happy ending.” The Christian has still to work, with mind as well as body, to suffer, hope, and die; but he may now perceive that all his bents and faculties have a purpose, which can be redeemed. So great is the bounty with which he has been treated that he may now, perhaps, fairly dare to guess that in Fantasy he may actually assist in the effoliation and multiple enrichment of creation. All tales may come true; and yet, at the last, redeemed, they may be as like and as unlike the forms that we give them as Man, finally redeemed, will be like and unlike the fallen that we know. — J.R.R. Tolkien, On Fairy Stories

 

Re-Enchanting the World — Episode 3: We can be heroes (and we need heroes we can be)

“Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed.” — G.K Chesterton


Image credit: Marvel.com

“Temples, cathedrals, epics, plays, and other works of art focus and hold up to a culture what counts as a life worth aspiring to…When works of art shine, they illuminate and glamourise a way of life, and all other things shine in their light.” — Dreyfus & Kelly, All Things Shining

Ok. So here’s my theory — one I’ve found some support in elsewhere — if you want a form of popular art that performs this function in the modern west, where we have figures who are clearly heroes — superheroes — battling figures that are clearly villains, and ‘glamourising a way of life’ — by embodying virtues of the current age, then it’s our humble comic book superhero stories that do this. They do it because these are the popular stories of our age — but they also do it because they self-consciously present us heroes of our age. This means if we want to change, or re-enchant, our current view of the world, these stories might be a vehicle to do that. The problem is that these stories are products of a modern view of the world — just as ancient stories were a product of an ancient view of the world, so we may need a healthy dose of ‘enchantment’ thrown into the mix if these stories are going to raise our eyes to a greater significance of reality. To pull us towards the ‘transcendent’ or the idea that the world has a meaning beyond physical, material, reality.

In a piece of fairly bizarre timing, Christ And Pop Culture (one of my favourite websites) launched a new column this week called Panel Discussion, an exploration of the world of the comic book. The first cab off the rank was a piece titled Comic Books as Modern Mythology. This piece operates on the premise that: “The comics of today are American versions of Greek mythology complete with origin, philosophy, psychology, and religion.”

This is a view supported in a couple of more scholarly works on Superheroes and their function in our culture. For example, this essay ‘The Epic Hero and Pop Culture,’ that compares our modern heroes to ancient heroes like Beowulf.

“The vague origins and the sudden departures of such heroes also serve to enhance their legends. These legends in time take on almost religious status, becoming myths that provide the communities not only with models for conduct but with the kind of heightened shared experiences which inspire and unify their members.”  — Roger B. Rollin, ‘The Epic Hero and Pop Culture,’ The Superhero Reader

…And this book Superheroes: An Analysis of Popular Culture’s Modern Myths by David Reynolds, who looks to Socrates and Plato and their understanding of the function of myth in conveying truth about the world, and fostering virtuous character, to suggest we should read these modern stories asking similar questions that we (and others, historically) ask of their ancient equivalents — epic myths:

The cultural function of mythic heroes such as those from Greek, Roman, and Norse cultures has attracted significant scholarly attention. Yet, what is the relevance of those ancient heroes today, and what are we to make of their hitherto academically neglected modern equivalents, popular superhero figures, such as Superman, Spider-Man, and Batman? A culture’s prominent narratives become that culture’s myths, reinforcing cultural values and disseminating norms of social behaviour… — David Reynolds, Superheroes: An Analysis of Popular Culture’s Modern Myths

Reynolds charts three ages of comic book mythology — the gold, silver, and bronze ages. He draws the boundaries of these ages in slightly different places to some sort of comic convention — suggesting ‘golden’ age heroes appeared in stories from the modernist world, up to and including WW2. The heroes in this age served the establishment. Silver age heroes emerged after the war, with the creation of Spider-Man. They have more human flaws, this period spans the gap from modernism to post modernity and its stories introduce a greater sense of world-building and story integration. Bronze age heroes are all dark, gritty, post-modern and somewhat nihilistically hopeless — a product of our cynical age. The ‘epic’ function of superheroes developed over these epochs.

The shining ‘heroes’ of the ‘golden age’

Heroes, as the central characters in our modern works of art — especially stories — show us how to live. They become combatants in the mission to help us see the world rightly — they’re products either of an enchanted world embedded with meaning, or a mechanical world where heroes are made, mostly accidentally, not born with a divine purpose. Most of our modern comic book heroes are products of a mechanical, or immanent, world. They’re (largely) spawned by the immanent world going very right, or very wrong — science, and science gone bad, accounts for the super-powers of plenty of our heroes.

When they are their most ‘epic’, or enchanted, heroes don’t just show us that dragons (or villains) can be defeated, but at their best present us with a path to immortality. That’s been a theme of the epic tale since Gilgamesh — see also the Arthurian knights in their perpetual quest for the Holy Grail.

It’s interesting to consider what a quest for immortality — or an epic quest — looks like in an immanent world, where the infinite is collapsed into the finite. What does salvation look like in this sort of frame? The secret to immortality is likely to be either a product of scientific innovation, or immortality will be dismissed as a pipe-dream, and replaced with the quest for some more rational form of immortality — like a name that lasts.

Often, in epic stories where the hero is clearly mortal — like, say, Beowulf  — immortality is captured when a hero’s name lives on, on account of their glorious deeds. Immortality in an immanent world is about making a name for yourself. A name that lasts. That’s the best a modern myth can imagine, or aim for.

Heroes model virtues. But not just any old virtues — virtues set against the backcloth of the current view of the world, or, they may embody a virtuous ideal, linked to an ideal vision that they are working towards — within the story, and as the story (as a tool of a story teller). Heroes, through these stories, articulate a picture of human flourishing. We readers are invited to share this vision, but we’re invited more to see the character as embodying a certain type of heroism, a type of heroism that we are free to imitate in our own world. Heroes are model imaginators — they help us see the world as enchanted because they model what it looks like to have an imaginative vision for the transformation of the world, and show us a bit of what it might cost to change — to re-create — the world as we know it to the world as we imagine it could be.

Heroes that only solve very ‘domestic’ issues are a little too small. Epic heroes — heroes that may pull us somewhere other than where we are — need a sense of being larger than life. They need to shine. They need to stand for something bigger than themselves.

“All of these heroes are larger than life; some are merely larger than others. But what the hero is and does in terms of objective reality are less important than what he represents to our inner reality. The local man who saves a child from drowning is of less enduring interest to us than our fictive or historical heroes: the former wants symbolism, and unless local mythopoeia provides him with it, we tend to displace him in our consciousness with the more value-charged heroes we seem to need.” — Roger B. Rollin, ‘The Epic Hero and Pop Culture,’ The Superhero Reader

And, as Chesterton says, the heroes of these stories teach us to kill dragons, or vanquish evil — they fight evils that are larger than life too. Everything is exaggerated. C.S Lewis agreed with him, he says heroes, especially enchanted ‘radiant ones,’ provide us with a more comforting picture of the defeat of evil than even thinking about real, immanent, heroes, like the police.

“Let there be wicked kings and beheadings, battles and dungeons, giants and dragons, and let villains be soundly killed at the end of the book. Nothing will persuade me that this causes an ordinary child any kind or degree of fear beyond what it wants, and needs, to feel. For, of course, it wants to be a little frightened… For in the fairy tales, side by side with the terrible figures, we find the immemorial comforters and protectors, the radiant ones; and the terrible figures are not merely terrible, but sublime. It would be nice if no little boy in bed, hearing, or thinking he hears, a sound, were ever at all frightened. But if he going to be frightened, I think it better that he should think St George, or any bright champion in armour, is a better comfort than the idea of the police.” — C.S Lewis, Sometimes Fairy Stories May Say What’s Best to be Said

Despite the new ages of comics-as-epics that make the characters more human, flawed, and twisted by their agenda — the golden age hero, or how they were used — might teach us something about a hero can be presented to people in this epic sense.

‘Golden age’ heroes as propaganda

There’s a fine line between characters being orchestrated to deliberately depict a cultural view of virtue and the stories these characters appear in functioning as propaganda. This is a fine line that has, at least according to David Reynolds, historically been obliterated in America, in the form of comic book stories, especially in the so-called Golden Age, and especially in the archetypal heroes from the DC world, Superman and Batman.  Their origin stories, heroic powers, and their respective ‘missions’ position them to be perfect carriers of an ideological agenda.

Superman is the last survivor of the planet Krypton, sent to earth as an infant. As a Kryptonian on Earth, Superman is gifted with an array of superpowers ranging from superstrength to x-ray vision. Raised by the “everyman” Kent family on a farm in Smallville, Superman was raised to embody the ideal American norms of honesty and justice. As a superhero, Superman is dedicated to “truth, justice, and the American way.” Batman, on the other hand, witnessed the murder of his millionaire parents as a young child, and swore an oath dedicating his life to fight crime. He is at the peak of human physical and intellectual performance. While fighting crime, Batman utilizes a vast array of gadgetry, such as his batbelt, batarangs, and the batmobile. He represents the epitome of human physical fitness and intellectual conditioning and, by extension, he symbolizes how people may unlock their true potential through will and determination. — David Reynolds, Superheroes: An Analysis of Popular Culture’s Modern Myths 

This propaganda function came of age when America itself was under external threat — during World War 2. It’s interesting to see how the propaganda functions now when the greatest threat is perceived as a threat from within — radicalisation — Marvel has this Civil War storyline that seems fascinating, and may, I understand, even be part of the storyline of the forthcoming Captain America movie. Because Marvel’s characters are participants in the ‘real’ world, they were able to directly participate in the war effort (incidentally, my introduction to Phantom comics was a reprint of the Phantom’s foray into World War 2). Superman and Batman, functioning as the heroic citizen of the ‘every city’ stayed home and played a more symbolic role, embodying a responsible, patriotic, ideal that encouraged civilians to support the war effort via the American way of life.

Superman noticeably shifts his ideology such that his adventures begin linking patriotism to legitimate business, while he consistently thwarts illicit business… The original Superman of 1938, hero of the underprivileged working class, has given way to the new Superman of the war effort, supporting complacent consumerism and upholding the values of the capitalist, industrial empire… most popular comic book characters, like Superman and Batman, also served to remind soldiers of home and “reinforce the purpose of the war in their minds… Since the most popular superheroes of the war effort adopted strong, responsible consumerist values, their following mythoi have built steadily upon those values and that style of crime fighting. However, although the modern superhero finds its cultural roots in consumerism, some recent storytellers have begun to challenge the superhero’s traditional role of blindly supporting hegemonic values…

… the narratives were directly affected by the political and social climate of the time. Not only were they affected by the social context, but they were employed as a means to affect the culture as well, as a medium to spread war-time propaganda. — David Reynolds, Superheroes: An Analysis of Popular Culture’s Modern Myths 

Comic stories as vehicles for complex ethical questions

In order for comic books to keep reflecting the values of a culture, and to keep providing ‘shining’ examples, comic heroes had to shift from embodying idyllic certainty to embodying questions. The door for this change was opened, at least a little, with the creation of Spider-Man, a flawed hero who wanted to use his new-found powers for gain, only for that to cost him the life of his uncle, which propelled him (along with that line from his uncle: ‘with great power comes great responsibility’) into a life of web-slinging heroism. But this trajectory didn’t stop with more relatable, more human, more broken, heroes. It continued into what Reynolds calls the ‘bronze age’ — which he suggests begins with the creation of The Dark Knight version of Batman, and Watchmen. 

“Many sophisticated elements of comics today that we now take as givens – the way they raise questions of justice and vengeance, their exploration of the ethics of vigilantism, and their depiction of ambivalent and even hostile reactions towards superheroes from the general public as well as from government – are largely traceable to these works. These two titles deconstructed the superhero genre so thoroughly that for several years any superhero comic that continued in the traditional vein of storytelling seemed like nothing more than a bad parody of the superhero genre… Miller and Moore deconstructed the established tropes of the superhero genre, challenging readers to confront the issues surrounding justice and vigilantism.” — David Reynolds, Superheroes: An Analysis of Popular Culture’s Modern Myths 

This move ends up producing a depressing — rather than radiant — hero. One who’s not much good for doing anything but keeping us squarely in our immanent frame. Watchmen creator Allen Moore agrees:

“Obviously, we’ve to some degree doomed the mainstream comics medium to a parade of violent, depressing postmodern superheroes, a lot of whom, in addition to those other faults, are incredibly pretentious. I stand accused.”— Allen Moore, cited in Geoff Klock, ‘The Revisionary Superhero Narrative,’  The Superhero Reader

This, in a sense, is a reflection of our modern culture and its cynical inability to find anything virtuous, or anybody heroic. For a hero to re-enchant the world they now have to pull us out of this culture, by giving us something we believe in. But something that is still real and relatable, that grapples honestly with the questions and challenges of life in the real world.

Comic stories as myths that explore models of the (fallen) world

There’s a guy, Joseph Campbell, who is generally held to be pretty cluey when it comes to thinking the shape of myths, and especially the mythic journey of the ‘hero.’ Here’s a TED talk featuring his view of mythology — in which he sees every hero (and every ‘god’) being described as going on a journey that involves a three stage process of: separation, initiation, and return.

It’s pretty fascinating, even if its given birth to a bunch of dumb ideas about Jesus being exactly the same as any other god. This same story — this journey — takes place throughout the ages, the same pattern, but against a different backdrop, the stories happen against the model of the world that produces it.

“Myth has to deal with the cosmology of today… a mythological image that has to be explained to the brain is not working… then, you’re out of sync.” — Joseph Campbell, cited in David Reynolds, Superheroes: An Analysis of Popular Culture’s Modern Myths 

It’s interesting to consider the stories that are produced by the ‘cosmology of today’ — a cosmology that is not enchanted, that is immanent, in many ways they’re the stories we see in The Dark Knight and Watchmen. Myths reflecting the real world means the bar is lower for us, as readers, to enter the story, and helps us see our world with fresh eyes. Reflecting the real world means reflecting the world in its brokenness. And it does. The world presented in these stories is a broken world. Broken, in part, by villains. The heroes want to help perfect the world, according to their utopian vision, while the villains want to stop them, either to keep the world the way it is or to see it fall apart even more, or indeed to continue the affects of the Fall. Vreekill is a villain from a 1940s Batman/Superman crossover story who invents a machine that makes steel fall apart. He embodies this sort of villain-as-truly-fallen trope.

“Vreekill’s bald head and functional costume signify him clearly as a ‘mad scientist’. There is no exploration of the psychology that leads Vreekill to use his discovery for the pursuit of crime:

“With my machine I can become the most powerful man in the world! I can hold it as a club over those who deal in steel constructions.”

This is clearly not a sociological view of the roots of crime. The mythology underlying the text is that of the Old Testament, and, most specifically, the Temptation and Fall. Vreekill is a prototype for many ‘Fallen’ characters which Batman and other superheroes have encountered through the years — the Joker, Two-Face, Lex Luthor, Doctor Doom, Magneto, Ozymandias. All are corrupted by power, and power in the particular form of knowledge. ‘Ye shall be as gods, knowing good and evil’ promises the serpent in Genesis 3… If history is to be understood as a progress towards Utopia, a significant tension can be adduced between superheroes (assisting this process) and villains (thwarting the Utopia builders, or ‘those who deal in steel constructions’).” — Richard Reynolds, Super Heroes: A Modern Mythology

 

So heroes have this job of representing the ideals of our modern world — especially ‘unfallen’ ideals, and pulling us back towards the paradise lost at the Fall — part of that paradise, I suggest, is a rekindling of our capacity to see the world as enchanted, as an artwork itself that points us to the great artificer. The God who spoke this world into being and continues to sustain it, the God whose divine nature and character are on display in this world, if only we were able to see them.

Marvel v DC — The man of iron v the man of steel

When it comes to modern comic book stories — and comic book heroes — that achieve this for me — it’s the Marvel characters that most connect me to modern ideals. I’d rather learn how to live from Iron Man, or other Avengers, than from Superman and the Justice League. As a disclaimer: I don’t read the comic books, but I watch the movies and TV shows, so it may be that my reflections are easily dismissed by real comic fans.
I don’t know how much my preference for Marvel is determined by the question of the space the stories take place in — that Superman is in the fictional ‘every city’ of Metropolis — I suspect that’s only a marginal factor (see Episode 1). I think its more to do with the ideal on display in each world.
When some of my friends were discussing my last question — what difference the city setting makes — my friend Craig Hamilton made the observations that:
“The DC universe is about the ideal whereas Marvel is about struggling to live up to an ideal. DC heroes are almost pure archetypes while Marvel are heroes with feet of clay.”
There are DC characters who break this type — Arrow, and The Flash are less archetypal than Superman, and, indeed, Craig points out that DC has deliberately become more Marvelesque (Marvellous?) over time.
“It wasn’t until the mid-1980s with Crisis on Infinite Earths that DC, in my opinion, tried to become more Marvel-esque. In the post-Crisis DCU they shipped in John Byrne and Frank Millar to redefine Superman and Batman. You can’t get more Marvel-esque creators than those two.”

The ‘man’ in the mask (Marvel) v the ‘masked man’ (DC)

In a piece in the Christian Research Journal titled ‘The Gospel According to Marvel’ a guy named Jason McAteer made a similar observation.

“The biggest difference between Marvel and DC is that Marvel heroes are ordinary people disguised as superheroes. Whereas DCs Superman is really an alien (Kal-El) disguised as an average guy (Clark Kent), Marvel’s Spider-Man is just an ordinary teenager named Peter Parker dressed up in red Spandex. Even DC’s Batman is using the persona of millionaire playboy Bruce Wayne to distract from his true identity as a vigilante hero. Bruce Wayne’s drinking and womanizing is all an act. Contrast Marvel’s Iron Man whose true identity is Tony Stark, a millionaire playboy who really is as obnoxious as Bruce Wayne pretends to be. Marvel heroes are complex characters with all the imperfections of real-life human beings. They’re not all that “heroic” in comparison to a Golden Age DC character such as Superman, who came to embody a kind of idealized moral perfection. The original DC heroes are mostly aliens (such as Superman and Wonder Woman) or self-made men (such as Batman). Marvel’s heroes, on the other hand, are flawed ordinary people who gain unusual powers. They have extraordinary abilities thrust upon them whether they like it or not, usually through accidental exposure to “radiation” of some sort or another. Furthermore, Marvel heroes always have other real-life problems to deal with in addition to fighting crime.”

I think this is true — and its part of the reason I prefer Marvel’s heroes to DC’s. One of the implications of this ‘type’ of heroism on display in the DC world is that DC’s heroes can be so idealised that we’re unable to relate to them, and as a result, unable to imitate them. They hold up such a strong ideal that we can only dream about doing what they do. These dreams might still enchant us, and cause us to see goodness and virtue differently, but goodness and virtue always appear just that little bit beyond us. Because the real Superman is not Clark Kent, but the heroic guy in the cape — the masked man — we’re not invited into the story via the relatable human brokenness of the hero, we’re invited to enjoy the story as pure idealistic myth.

Superman is always ‘other’ — always fully super (except around kryptonite) — and only ever disguised as human (somehow this doesn’t annoy me as much when it comes to Thor). There’s nothing particularly imitable about Clark Kent, who, when trouble strikes, disappears in order for Superman to appear and save the day. You know that underneath the nerdy Clark Kent disguise there’s a godlike figure waiting to emerge to save the day. Iron Man is always Tony Stark in the suit. And when he puts the mask on he’s the same guy, just wearing a suit that lets him make a difference. The humanity is the driver of the story and the source of narrative tension, his humanity is not a disguise, a mask he wears to hide his real identity

Identity is an interesting motif in superhero stories — in the Marvel world, especially the world of the Avengers, the heroes don’t have a ‘secret identity’ — they are who they are. Even in a Marvel story where the hero keeps who they are a secret — like in Spider-Man — the hero’s identity is the human, Peter Parker puts on a mask and becomes Spider-Man, Spiderman doesn’t take off the mask to become Peter Parker. You could compare Stark’s Iron Man and Bruce Wayne’s Batman at this point — both use their significant means to transform the world according to their imaginative vision of a better place. Stark is a complicated mess of arrogant over-confidence and a real desire to do good, the stories he features in function as stories of his sanctification — he moves through that journey towards humility, even if he always remains true to himself. His personal demons are things he works out as a human, and they’re exaggerated when he puts his super-suit on. Batman is Bruce Wayne’s actual identity. The Bat is the manifestation of his damaged psychology. We wrestle with his demons when he puts the mask on and becomes himself. Batman is Batman, and like Superman, Bruce Wayne is an alter-ego. A projection. A persona he adopts — even though Batman is thoroughly shaped by the young Bruce’s experiences — these experiences fundamentally change who Bruce Wayne is. Wayne’s foppish ‘adult’ persona is an act, a disguise. We know the real, heroic, Bruce Wayne is revealed when Bruce puts on the mask, not when he takes it off. This is following an ancient pattern of behaviour of mythic heroes who only become ‘heroic’ by revealing their true selves in and through violent chaos.

“Heroes cannot, however, remain lambs: crises call for lions… crises usually require violent solutions. Violence indeed seems to be the reality of their worlds, and it is in violent situations that heroes are defined. Superman is somehow more “real” than the mousey “Clark Kent,” Batman more “real” than the do-gooder “Bruce Wayne.” Indeed, in this “civilian” alter ego, each of these heroes is suspected of being, like the youthful Beowulf, “slack, a young man unbold.” — Roger B. Rollin, ‘The Epic Hero and Pop Culture,’ The Superhero Reader

Ultimately I find Marvel’s heroes more compelling, and more useful for looking to for models of workable heroism and/or virtue. It’s interesting that my gut-feel preference is also for their city setting, and their exploration of the consequences of ‘heroic’ action in the real world, rather than for DC’s fictional ‘every cities.’  

Marvel v Marvel: Iron Man v Daredevil

Marvel’s world has two types of hero — much as DC’s world does in Batman and Superhero. Heroes shaped by a modern sensibility. Heroes best typified, at least for my purposes of comparison, by Iron Man and Daredevil. They’re both typical modern heroes in that they’re essentially loners, thrust into a network of relationships at least, in part, because of their desire to make a difference to the world. To re-imagine it as something different.

“A new kind of popular hero had emerged: the self-reliant individualist who stands aloof from many of the humdrum concerns of society, yet is able to operate according to his code of honour, to take on the world on his own terms, and win. For Americans, the historical path from Munich to Pearl Harbor coincides with the emergence of Superman and Captain America — solitary but socialized heroes, who engage in battle from time to time as proxies of US foreign policy. A darker side of the Lone Wolf hero is embodied by the Batman, a hero whose motivations and emotions are turned inward against the evils within society, and even the social and psychological roots of crime itself. The tension between these two veins in the superhero tradition remains to the present day.” — Richard Reynolds, ‘Masked Heroes,’ The Superhero Reader

Daredevil adopts the cowl of the Batman like ‘Lone Wolf’ hero, while Iron Man operates in a similar vein to Superman, without his humanity ever being compromised. In fact, its his full humanity that makes him compelling — even as his imagination causes huge destruction on the global landscape.
When it comes to the modern cinematic heroes that I find most compelling as myths that help me see the world differently, I like Daredevil. I like the idea that Daredevil — at least the Netflix iteration — operates in a world where people are truly enchanted (ala Thor), or super-human products of science gone wrong (ala Spider-Man, The Hulk, Captain America), or are humans with a big imagination for how transformation might take place — but whose ambitions sometimes end up causing more destruction than hope — ala Iron Man — but while this is true of the world Daredevil operates in, he is grounded (as is his world).
I like Iron Man because he’s a flawed guy trying to do the best with what he’s got. He’s both incredibly human, and incredibly super-heroic. Daredevil has smaller ambitions, and lives in a world dealing with the mess these guys created, but also sees the world differently to the people around him. He isn’t endowed with superpowers, but more intra-powers. His senses are sharpened by the loss of his sight. It’s fun to imagine Daredevil as a guy who is imitating Iron Man, simply without the means to do quite so much damage, and without the same grand ‘global’ vision.
“I see a suit of armour around the world”. — Tony Stark (Iron Man), The Avengers: Age of Ultron
Stark has a big vision, and the incredible resources to make it a reality. He bankrolls the Avengers for this purpose (in Age of Ultron — when S.H.I.E.L.D isn’t around). His vision for the world is, as it turns out, quite destructive. And its only when he listens to those around him — in humility — that the destruction is mitigated. But this destruction comes at a cost, on a local level. And that’s where Daredevil steps in. He’s in the same world, and he’s left to clean up Stark’s mess.

“[Daredevil] carries no water for the larger franchise to which it’s connected. There’s a reference in series creator Drew Goddard’s pilot script to “death and destruction raining from the sky” above New York City and its effect on property values in Hell’s Kitchen; later, if you don’t blink, you’ll spot a “BATTLE OF NEW YORK” front page hanging in the office of crime reporter Ben Urich (a wonderfully careworn Vondie Curtis-Hall). But that’s it. No one gets a job offer from Samuel L. Jackson or stumbles upon a Cosmic Cube; at no point does Tony Stark drop by for shawarma. We’re meant to understand that this is the same New York where men with unimaginable power kick other men through buildings on the regular, but we’re also allowed, and in some sense encouraged, to forget that as soon as it’s established.” — Alex Pappademas, ‘Giving the Devil His Do-Rag Why Netflix’s Daredevil is The Least Marvel-y Marvel Property Yet,‘ Grantland

Matt Murdock’s Daredevil is the sort of hero endemic to Hell’s Kitchen, and to the sort of world shaped by Stark’s grand vision meeting his humanity. When Stark goes to battle for his vision, the collateral damage is immense. Stark acts global, while Daredevil acts local. Even Wilson Fisk (Kingpin) the villain in the Daredevil story mocks him for his transformative vision being too small. Daredevil plays the heroic game on a local level, not a global one.
Fisk: You first. That’s what I thought. You and I have a lot in common.
Daredevil: We’re nothing alike.
Fisk: That’s what you’ll tell yourself.
Daredevil: You’re feeding off this city like a cancer.
Fisk: I want to save this city, like you… only on a scale that matters.

The world of Netflix’s Daredevil is a product of Stark’s vision, but the localisation of its story is part of the way it paints a compelling and heroic vision for those who encounter it as ‘art’ in the functional sense. Daredevil is the model of a localised hero. A real flesh-and-blood hero for our times, and your place.

Despite the difference in scale, both Daredevil/Murdock and Iron Man/Stark are flawed heroes, bringing their humanity to the table as they work towards their transformative ‘heroic’ vision — the better world they imagine. In All Things Shining, Dreyfus and Kelly describe a sort of approach to heroic life that’s a bit like Tony Stark’s — or at least like Iron Man’s at a particular stage of the story arc in every Iron Man/Avengers story — and like Matt Murdock’s — as he alienates his friends through the pursuit of his vision of a better Hell’s Kitchen — this serves to make these guys a bit more relatable as characters, and makes their heroic triumph a triumph over the limitations of their human nature, as well as over whatever is going on in the world.
“The man of self-confidence is often a compelling figure. Driven and focused, he is committed to bringing the world into line with his vision of how it should be. He may genuinely believe that his vision for the world is a good one,  that the world will be a better place if he can shape it to his will, and sometimes he is capable of making changes for the better. But there is a danger to this attitude as well. Too often it turns out that the blustery self-confidence of such a person hides its own darker origins: it is really just arrogance combined with ambition, or worse yet, a kind of self-delusion. As a result, when his plans fail, as they are bound to do at least some of the time, the self-confident man is often unable to recognise the failure. Stubbornly and inflexibly committed to his vision of how things ought to be, he has no ability to respond to the world as it actually is. The self confident man believes that confidence is its own virtue.” — Dreyfus &  Kelly, All Things Shining
I can totally relate to this. Daredevil/Matt Murdock can relate to this too, on a smaller scale. Coming out of this over-confidence and into an approach to service that involves humility and teamwork is part of the journey of most Marvel heroes. It’s the journey we’re invited to take as we use the lens of these stories to examine our selves, and to truly see a path to decision making in our own life. These stories always play up the heroes as paradoxically fully human and fully super.
Christ and Pop Culture published a great piece exploring Daredevil’s model of heroism — of martyrdom even. There’s some great stuff in this piece about the complex relationship between heroism, violence, suffering in traditional superhero stories, and an exploration of how Daredevil breaks this pattern — including the relational disconnect that comes when the hero understands themselves as ‘suffering for’ the city, not suffering with it, that seems to go hand in hand with a lack of concern for the damage the fight for a city does to a city (seriously, read the piece). Daredevil/Matt Murdock even breaks the pattern of ‘self-confidence’ — or has it broken — through his relationships with others. Unlike Stark, it’s a bunch of ‘normal’ others who choose to be heroic, rather than superheroes, that move Daredevil away from arrogance, and towards a new and different sort of virtue.

“Matt Murdock is a part of Hell’s Kitchen, and though he’s often tempted to be a lone vigilante, he learns again and again that the true way to preserve his community is to recognize and enter into communal brokenness, not to try to save it from without. In Daredevil, the significance of relationships trumps the rightness of violence done in their name… Matt Murdock’s story, with those of his friends, positively reinforces the idea that heroes should suffer with their communities rather than standing apart and suffering for them…

Wilson Fisk’s character also reinforces this idea—only his does so negatively. Fisk is always portrayed as apart from Hell’s Kitchen, the community both he and Matt Murdock say they want to save. Fisk lives high above them in luxury; when he bombs the Russian-controlled parts of town, he and his girlfriend watch them burn from the wide windows of a high-rise restaurant…I think one reason the standard “suffers-for” hero is so attractive is that a lot of people are intrigued and allured by the idea that they might stand apart, adored and admired. They may suffer, but there will always be someone there to gaze adoringly and express gratitude. But that’s not the only, or the best, kind of heroism. And as Christians, while we might sometimes suffer for each other, we are also called to suffer with each other—to enter into community with others, to carry their sorrows and help them in their work and through their struggles.” — Julie Ooms, Daredevil, Hell’s Kitchen, and the Good Samaritan, Christ and Pop Culture

Daredevil’s local, incarnate, form of heroism is overtly influenced by a religious — even a Christian — vision of heroism. The Good Samaritan functions as a metaphor throughout the series, developing this vision of a heroism built on incarnation and sacrifice.
“Claire: You know, the only thing I remember from Sunday school is the martyrs… the saints, the saviours… they all end up the same way. Bloody and alone.
Matt: I never said I was any of those.
Claire: You didn’t have to.” — Claire and Matt Murdock, Netflix’s Daredevil
The pay off for this metaphor comes when Fisk, himself, makes it clear that he is not the good samaritan, he and Matt are not as similar as he claimed (see above), it turns out that the from-the-community-hero, Daredevil, is good Samaritan. The neighbour to those who are suffering.
“I’m not a religious man but I’ve read bits and pieces over the years. Curiosity more than faith. But this one story There was a man. He was traveling from Jerusalem to Jericho when he was set upon by men of ill intent. They stripped the traveler of his clothes, they beat him, and they left him bleeding in the dirt. And a priest happened by saw the traveler. But he moved to the other side of the road and continued on. And then a Levite, a religious functionary, he came to the place, saw the dying traveler. But he too moved to the other side of the road, passed him by. But then came a man from Samaria, a Samaritan, a good man. He saw the traveler bleeding in the road and he stopped to aid him without thinking of the circumstance or the difficulty it might bring him. The Samaritan tended to the traveler’s wounds, applying oil and wine. And he carried him to an inn, gave him all the money he had for the owner to take care of the traveler, as the Samaritan, he continued on his journey. He did this simply because the traveler was his neighbor. He loved his city and all the people in it. [sighs deeply] I always thought that I was the Samaritan in that story. It’s funny, isn’t it? How even the best of men can be deceived by their true nature. What the hell does that mean? It means that I’m not the Samaritan. That I’m not the priest, or the Levite. That I am the ill intent who set upon the traveler on a road that he should not have been on.” — Wilson Fisk, Daredevil
Despite its religious allusions, Daredevil is a hero for an immanent age — a hero borne out of a community, and its concerns, in response to an external, but still immanent, threat. Fisk is not a demi-god, like Loki in The Avengers. He is a villain — a devious, wealthy, businessman — with an alternative vision for Matt’s city. He has no interest in pursuing immortality, his interest is in shaping his city, according to a virtuous vision, by loving his neighbour. He’s the perfect hero for a gritty, earthy, real, disenchanted age. Embodying the best bits of the post-modern milieu of The Dark Knight and Watchmen, but offering the hope that a visionary hero (albeit a blind hero) might be able to effect positive change on the city they belong to, rather than spiralling into a bleak and vicious cycle. The note of hope comes via the offer of a solution proffered in the form of this virtuous, incarnate, connected, hero — whose heroism is on display both under the mask, and apart from it. Murdock’s fight against Fisk, his fight for his city, is simultaneously carried out by the masked hero and his unmasked alter-ego. Matt Murdock and Daredevil are one and the same. Matt Murdock, the lawyer who has a vision for something greater for Hell’s Kitchen, and Matt Murdock, the vigilante, who steps in to fight the battles the law is unable to reach. In both fights he suffers with the people around him, and that’s the way he attempts to mitigate some parts of the ‘fallenness’ of his immanent world. But though he avoids the aforementioned traps of the ‘Golden Age’ figures like Batman and Superman, and, more narrowly, the depressingly hopeless traps for vigilantes grappled with in the Miller-esque ‘Bronze Age,’ Daredevil is still a flawed ‘epic’ hero — he doesn’t offer a path to enchantment, or to immortality. We still need transcendent heroes.

Superman, Iron Man, Daredevil and the God-Man: Our quest for an imitable, but transcendent, hero

I think it’s interesting to explore the idea that stories about our mythic heroes either tend to emphasise the human nature of the hero or their super-human nature.
There’s been plenty of stuff written comparing Superman to Jesus — and the similarities are evident —but I’ve always had are a couple of problems with the metaphor because Superman is never actually human, and so he’s never someone who can truly be imitated. Superman, in his ‘human incarnation’ is an imitation human.
Classical, creedal, Christianity has always been exceptionally keen to emphasise that in his incarnation; Jesus is fully human, and fully divine. He’s not a superhero play-acting at being human, or a human play-acting at being super. He is not masked — a human playing at being God, or God playing at being a man. He is, in a sense, God unmasked. God made fully known. There is no transcendent God apart from the God made known and on display in Jesus. There is no disconnect between his human nature and his divinity. His identity is not confused, a bizarre mish-mash of humanity and hero where we’re left asking if the real Jesus is human or divine. He is fully both. He makes no secret about his identity. Both his humanity and his divinity are heroic — in fact, its as these parts of his being work in concert, in harmony, that we see a path to true heroism.
In fact, through these aspects of his being — his humanity and divinity — working together we are invited to move beyond our immanent existence and participate in his transcendent nature. Unlike Superman, who always remains fully other, Jesus invites us to share in his divinity, and in the Christian story this participation comes as God’s Spirit dwells in us.
“My prayer is not for them alone. I pray also for those who will believe in me through their message, that all of them may be one, Father, just as you are in me and I am in you. May they also be in us so that the world may believe that you have sent me. I have given them the glory that you gave me, that they may be one as we are one— I in them and you in me—so that they may be brought to complete unity. Then the world will know that you sent me and have loved them even as you have loved me.” — John 17:20-23
Jesus also makes the ‘transcendent’ immanent. He becomes flesh and blood. Truly human. And his humanity is enough to mediate the triune God’s transcendent nature to us.
Whoever has seen me has seen the Father. How can you say, ‘Show us the Father’? Do you not believe that I am in the Father and the Father is in me? The words that I say to you I do not speak on my own authority, but the Father who dwells in me does his works.” — John 14:9-10
And rather than heroically wielding power to perpetrate violence to solve the violence of the world, hiding behind a mask to avoid truly facing this violent reality, or to somehow buffer himself from his violent nature — as some sort of divine avatar — Jesus submits himself to violence in order to defeat it.
Who, being in very nature God,
    did not consider equality with God something to be used to his own advantage;
rather, he made himself nothing
    by taking the very nature of a servant,
    being made in human likeness.
And being found in appearance as a man,
    he humbled himself
    by becoming obedient to death—
        even death on a cross!
Therefore God exalted him to the highest place
    and gave him the name that is above every name — Philippians 2:6-9
A hero who adopts this ‘transcendent’ view of heroism, and the world, doesn’t live for the immortality of their own name, but secures immortality — a share in Christ’s heroic victory — by living for his name. And rather than epic, radiant, larger than life battles against super-villains, real heroism looks like humble service in accordance with the divine pattern for life, as agents of the divine will. This is what makes us shine, and what gives the world a new, enchanted, lustre. We’ll be ‘bigger’ than others because we are noticeably less ‘warped and crooked’…

“… continue to work out your salvation with fear and trembling, for it is God who works in you to will and to act in order to fulfill his good purpose. Do everything without grumbling or arguing, so that you may become blameless and pure, “children of God without fault in a warped and crooked generation.” Then you will shine among them like stars in the sky as you hold firmly to the word of life.” — Philippians 2:13-16

It’s this story — this hero — who invites us to see the world through fresh eyes, who enchants it again, and also provides us with a new model of virtue to imitate in an ‘immanent’ sense — physically, in this world. Marvel’s heroes, in their very human ‘immanence’ — especially in Daredevil’s gritty local, incarnate, immanence — give us something to imitate — but in most cases they don’t give us something ‘other’ — a sort of saviour who can truly save us from ourselves. A saviour who can pull us from our humanity by offering us a humanity that is not flawed, and a real path to immortality — a path our immanent heroes can only dream about treading in fictional worlds that don’t age or change. Jesus does what these heroes fail to do, and provides us with a new way to see and imagine the world. The real world is changed by its heroes, heroes who capture and articulate a vision for world creation and the creation of meaning for us as we look at our world through their eyes. In a future episode I’ll unpack the idea of Jesus being a God coming into the machine (a deus in machina) — an unlikely happy ending — and the implications this has for our view of heroism.
The disenchanted world we live in needs heroes — both from above, and below — if its any hope of being lifted from despair, of the effects of the Fall, especially death, being dealt with, and if we’re to have ‘radiant ones’ people who shine like the stars, to imitate. The beauty of Daredevil’s incarnate heroism is that it provides us with a place to start. We start by doing something, anything, just that little bit heroic.
“If anyone on the verge of action should judge himself according to the outcome, he would never begin. Even though the result may gladden the whole world, that cannot help the hero; for he knows the result only when the whole thing is over, and that is not how he became a hero, but by virtue of the fact that he began.” ― Søren Kierkegaard, Fear and Trembling

Re-Enchanting the World: Episode 2 — The mission to re-image-ine the world

“He does not despise real woods because he has read of enchanted woods; the reading makes all real woods a little enchanted.” — CS Lewis, On Three Ways of Writing for Children

lookingup
Image Credit: Marvel.com

Before I explore a little more on the nature of the heroes of our modern myths — especially the characters from Marvel and DC’s universes, and the question of how, or what, sort of ‘worlds’ we might find in art, stories, and our imaginations, in order to re-enchant the one we live in, I thought I’d lay out a little more of what I’m thinking behind this series of posts, and describe the dilemma a little more concretely.

Is imagination dead — or did we make that up?

In the last post I quoted C.S Lewis’ The Discarded Image — in which he explores the movement from a medieval view of the world that was entirely ‘enchanted’ and mystical outside of the realm of fiction. He speaks, in this passage, of the way even the commonplace, the natural, was a means by which people imagined something beyond themselves, and of the damage done to our means of seeing when we only really see things for what they are, and for our own sake.

“Luxury and material splendour in the modern world need be connected with nothing but money and are also, more often than not, very ugly. But what a medieval man saw in royal or feudal courts and imagined as being outstripped in ‘ faerie’ and far outstripped in Heaven, was not so. The architecture, arms, crowns, clothes, horses, and music were nearly all beautiful. They were all symbolical or significant-of sanctity, authority, valour, noble lineage or, at the very worst, of power. They were associated, as modern luxury is not, with graciousness and courtesy. They could therefore be ingenuously admired without degradation for the admirer.” — C.S Lewis, The Discarded Image

In this sort of world, art and story help make these symbols sing. Stories operated as a bridge between the earthly reality and heaven. They help draw out this sense of meaning and enchantment.

The death of this way of seeing the world — and stories — in both the world, and the church, presents an interesting challenge for Christians. In Colossians 3, Paul tells the church to:

“Set your hearts on things above, where Christ is, seated at the right hand of God. Set your minds on things above, not on earthly things. “

Paul wants us to see the unseeable with our hearts and minds. He wants us to imagine.

How do we do this without a bridge? How do we do this in a world that tells us both that this is nonsense, that ‘things above’ are nonsense, and so seeing anything but the world as it is, is a waste of time — thus devaluing both stories, and a sort of meaning through enchantment. How do we re-build this bridge and make this sort of setting of heart and mind possible for ourselves, and invite others to join us? That’s the challenge at the heart of this little series, even if it might at times seem to mostly be about superheroes.

This sort of approach to finding meaning in the world wasn’t a medieval invention, this was how most people everywhere saw the world right up until the enlightenment and the dawn of the scientific age (a transition C.S Lewis, and others, pinpoint as involving a movement from seeing the world as a creation to seeing the world as ‘nature’. Hubert Dreyfus and Sean Kelly are a couple of secular philosophers who make similar observations about the ‘disenchanted’ world to C.S Lewis (and James K.A. Smith and Charles Taylor), while suggesting to think secular thinking necessarily ‘disenchants’ is to buy into a hollow form of secularism.Dreyfus and Kelly think there’s much to learn and admire from ancient thinkers that keeps us from nihilism, or an empty and hollow experience of the world. They wrote a book called All Things Shining: Reading the Western Classics to Find Meaning in a Secular Age, in which they chart this movement towards disenchantment.

“The Greeks of Homer’s era lived intense and meaningful lives, constantly open to being overwhelmed by the shining presence of the Olympian gods. As happy polytheists, their world was the opposite of our contemporary nihilistic age. How did the West descend from Homer’s enchanted world, filled as it was with wonder and gratitude, to the disenchanted world we now inhabit? To pose the question this way is to mock the traditional story of the West. At least since Hegel, in the early nineteenth century, the narrative of Western history has been one of progress. We have learned to think of the Enlightenment, or some more recent period, as the pinnacle of this steady advance. The self-sufficiency of freedom, the lucidity of reason, and the security of a world completely explained and controlled: all these indicate history’s advance…” — Dreyfus & Kelly, All Things Shining

In All Things Shining, Hubert Dreyfuss and Sean Kelly describe the way that stories like the Odyssey and The Oresteia functioned in Ancient Greece to shape the way people saw and participated in the world such that stories function to help define art as: any workmanship created to focus our attention on meaning or enchantment in the world.

The Oresteia manifested and focused for all Athenians what they were up to as Athenians. Heidigger calls anything that performs this focusing function a work of art. The Greek Temple is his primary example of artwork working.
Like the temple, the Odyssey was a work of art for the Homeric Greeks. It was the sacred work, in other words, that manifested and focused the practices paradigmatic for the Homeric world. The Odyssey disclosed the existential space in which shining heroes like Odysseus and Achilles and shining examples of the erotic like Helen, as well as bad guys like the suitors, made sense as possible ways of life. When sung about, these figures gave direction and meaning to the lives of the ordinary Greeks in Homer’s world… The paradigmatic works of art for an age let certain ways of life shine forth. But in doing so they cover up what is worthy in other—radically different—ways of life. Temples, cathedrals, epics, plays, and other works of art focus and hold up to a culture what counts as a life worth aspiring to. Works of art in this sense do not represent something else—the way a photograph of one’s children represents them… they gather practices together to focus and manifest a way of life. When works of art shine, they illuminate and glamorize a way of life, and all other things shine in their light. A work of art embodies the truth of its world. — Dreyfus & Kelly, All Things Shining

The death of ‘enchantment’ could easily have become — and perhaps in some senses has become — the death of the imagination. If everything that happens is reduced to the ‘natural’ — to chains of cause and effect — we lose a sense of mystery or ‘enchantment’ when amazing things happen because we approach these amazing things trying to figure out what lever has been pulled to produce that particular result. When we have an explanation we potentially simultaneously lose a sense of enchantment, wonder, gratitude, and potentially imagination — All Things Shining doesn’t argue that this is necessary, just that it is possible and logical, and does happen.

There are alternative expressions of the imagination if imagination is what we use to construct meaning in our world, and look for the means by which we might create, or re-create, things that transform our world for the better. But our modern dilemma is we don’t see the world the way people in the past saw it, we’ve moved from seeing it as a cosmos, or creation, pointing to something greater than itself, to being a universe guided by ‘nature.’James K.A. Smith describes this challenge:

“The emergence of the secular is also bound up with the production of a new option — the possibility of exclusive humanism as a viable social imaginary — a way of constructing meaning and significance without any reference to the divine or transcendence. So it wasn’t enough for us to stop believing in the gods; we also had to be able to imagine significance within an immanent frame, to imagine modes of meaning that did not depend on transcendence.” — James K.A Smith, How (Not) To Be Secular

He expands on this dilemma a bit later…

“In contrast to this, the modern imaginary finds us in a “universe” that has its own kind of order, but it is an immanent order of natural laws rather than any sort of hierarchy of being… the shift from cosmos to universe — from “creation” to “nature” — makes it possible to now imagine meaning and significance as contained within the universe itself, an autonomous, independent “meaning” that is unhooked from any sort of transcendent dependence.” — James K.A Smith, How (Not) To Be Secular

And again…

“It’s not enough to ask how we got permission to stop believing in God; we need to also inquire about what emerged to replace such belief. Because it’s not that our secular age is an age of disbelief; it’s an age of believing otherwise. We can’t tolerate living in a world without meaning. So if the transcendence that previously gave significance to the world is lost, we need a new account of meaning — a new “imaginary” that enables us to imagine a meaningful life within this now self-sufficient universe of gas and fire. That “replacement” imaginary is what Taylor calls “exclusive humanism”…

“…we all do “spontaneously imagine” ourselves in a cosmic context, and it’s that which Taylor is after: “I’m interested,” he says, in “how our sense of things, our cosmic imaginary, in other words, our whole background understanding and feel of the world has been transformed… Taylor encapsulates this imaginary-shift as the move from a “cosmos” to a “universe” — the move of spontaneously imagining our cosmic environment as an ordered, layered, hierarchical, shepherded place to spontaneously imagining our cosmic environment as an infinite, cavernous, anonymous space… One can understand the trajectory that leads from this cosmic imaginary to materialism; if the immanent is going to be self-sufficient, as it were, then the material has to be all there is.” — James K.A Smith, How (Not) To Be Secular

The search for meaning beyond the transcendent or ‘super-natural’ will still involve imagination— All Things Shining is a perfect example of such a quest for meaning (so too, Douglas Adams and the answers he gives for this quest in the Hitchhiker’s Guide To The Galaxy), but this move — as those examples demonstrate —  has an impact on the stories we tell ourselves, the way we imagine ourselves, and, as a result it changes the images we present as ourselves.

The arts and the aesthetic become a way of working out “the feeling that there is something inadequate in our way of life, that we live by an order which represses what is really important… The result is an immanent space to try to satisfy a lost longing for transcendence; in short, this creates a “place to go for modern unbelief” without having to settle for the utterly flattened world of mechanism or utilitarianism — but also without having to return to religion proper. And so we get the new sacred spaces of modernity: the concert hall as temple; the museum as chapel; tourism as the new pilgrimage. — James K.A Smith, How (Not) To Be Secular

Imagination still operates, even if it operates with a different sense of wonder. We all become mini-Archimedes, our imagination is limited by the cause-effect nexus. Real change to the world as we experience it is simply a matter of finding the way to bring about that change in a material sense — a natural sense. We start seeing the world as a machine — subject to natural, physical, laws, and ourselves as machinists, inventors, or mechanics. The world can be moved and tweaked, and re-cast. So long as we find the right way to shift the gears. We are in control.

“Give me a lever long enough and a fulcrum on which to place it, and I shall move the world.” — Archimedes

And yet, in the face of the ‘infinite, cavernous, anonymous space’ we are very small. Very, very, small. And so too are the changes we can hope to make on the world. So too, becomes our sense of what we know and understand about the way the world works. Because we are oh so very finite. A fleeting breath in the scheme of eternal space and time. Even though we’re so minute, we still — by nature — are beings that crave meaning, a sense of a bigger picture, and we’re people who want to interpret information using some sort of system. This realisation that we are finite, and the belief that the material world is all there is, does not necessarily kill our ability to experience wonder at the vastness, beauty, and complexity of the world — but these are things that must be incorporated, via imagination, into a “way of constructing meaning.” A belief that there is ‘no meaning’ is actually an imaginative construction, not in the sense that it is made up, but in the sense that it is the thing we tell ourselves about meaning in this world. But how do we choose this system? How is this imagination shaped? It is shaped, in part, by the way we see the world — but it also shapes the way we see the world. Could it be that it actually comes down to the question of what way of seeing the world is the ‘shiniest’…

Christian philosopher David Bentley Hart suggests all of us intuitively construct and ‘imagine’ meaning on the basis of a system we think is the most beautiful (according to whatever aesthetic we adopt – be that a sort of Occham’s Razoresque elegant simplicity, the beauty of the explanatory power of the scientific method, or a more mysterious or ‘enchanted’ approach to the world that includes a transcendent creator standing behind, or guaranteeing, existence). Or, as he says it:

“If one adopts the position of a certain account of how being, knowledge, and language are related, that is one’s position – ultimately because one finds the particular depiction of the world it affords especially compelling, even inevitable, for reasons that are finally aesthetic.” — David Bentley Hart, The Beauty of the Infinite

Our imagination is a way of assessing truth claims about the world through a sort of aesthetic lens. Enchanted world or not, there is some part of our thought process by which we assess, participate in, and finally, shape the world.

Dreyfus & Kelly, Smith, Taylor, and Hart would all seem to agree on this point: we underplay the role that imagination plays when it comes to living in, and understanding, the world to our detriment. Imagination is, in some way, what anchors us, but also what propels us. If we want to restore something mysterious and ‘other’ about the world we need to see it with a renewed imagination — this will require, I think, four things from us:

  1. A re-image-ination of ourselves,
  2. this, in turn, will require that we learn from art depicting a new sort of hero who is both grounded in reality, and who seeks to transform it,
  3. the ability to create and appreciate other-worldy stories which help us see our own world (and forests) in a re-enchanted way, and,
  4. if we really do see the world as a ‘machine’ a deus in machina (God entering the ‘machine’, as opposed to the deus ex machina — God from the machine) which completely changes the nature of the field we’re playing on. An unexpected entry in the story which ultimately saves us from ourselves, and pulls us into a new way of seeing and imagining.

I’ll suggest in the next few posts that the comic book universes of Marvel and DC both provide something akin to each of these (though in a deus ex machina way, not a deus in machina way), so too do the worlds of Tolkien and Lewis’ faery stories. They certainly provide a model that provides for what I think is an interesting conversation partner in this meandering effort. Even if I’m only writing to myself by now…

An invitation to image-ination

Imagination is on display right from the first moments of the Christian story.

When God says “Let there be light” this is an act of imagination that produces an act of creativity. The world itself is an expression of God’s imagination, and, rightly understood plays a role as one of Heidigger’s ‘works of art’, remember, that quote from All Things Shining: “Temples, cathedrals, epics, plays, and other works of art focus and hold up to a culture what counts as a life worth aspiring to.” There’s a really compelling theory from Biblical Scholar John Walton that encourages us to read Genesis 1-2 as God setting up his cosmic temple, an ‘artwork’ that points us to him, and gives us a place in which to truly know God, and through that, to truly know ourselves, and truly fulfil our function as his divine image bearers.

The world of the Bible is a world ‘shot through’ with meaning. An enchanted world in which, when we rightly understand the world, we encounter the transcendent and experience it as natural. A natural world that in its natural state — before we trash it and ourselves — was meant to point us to the character and nature of God.

“For since the creation of the world God’s invisible qualities—his eternal power and divine nature—have been clearly seen, being understood from what has been made, so that people are without excuse.” — Romans 1:20

Here’s a thing. In Ephesians, Paul uses these same Greek words ποίημα and κτίζω to talk about humanity. Our job, as God’s creations — his artwork — his images in his cosmic temple — is to focus people on the life we were created to live, and the imagination we were created to see and transform the world with.

For we are God’s handiwork, created in Christ Jesus to do good works, which God prepared in advance for us to do. — Ephesians 2:10

 

What seeing the world this way requires is imagination. But imagination isn’t just the thing that leads us to see the world as ‘enchanted,’ or to create enchanted worlds in our stories and art — imagination is required to see the world we live in as it is, and as it could be, and to work towards transforming it. Imagination is the thing that underpins creativity  — in a sense its also the thing underpinning God’s creativity in creating the world when he speaks, a thing that he has pictured is created, and he can declare it good and fit for a purpose according to his imagined design. In creation, God is able to turn his imagination into actuality.

 

Then God said, “Let us make mankind in our image, in our likeness, so that they may rule over the fish in the sea and the birds in the sky, over the livestock and all the wild animals, and over all the creatures that move along the ground.” — Genesis 1:26

Part of this likeness is expressed in creating via imagination just as God did in creating the world. In Genesis 2, Adam demonstrates his God-given imagination by co-creating with God, he invents names for the animals God made in Genesis 1, ruling over them and bearing God’s image through an act of imagination.

Now the Lord God had formed out of the ground all the wild animals and all the birds in the sky. He brought them to the man to see what he would name them; and whatever the man called each living creature, that was its name. So the man gave names to all the livestock, the birds in the sky and all the wild animals.” — Genesis 2:19-20

As Genesis plays out, into a line of genealogies, one of the thing the narrator notes is that people make art — or use their imaginations — as they spread throughout the world.

His brother’s name was Jubal; he was the father of all who play stringed instruments and pipes.  Zillah also had a son, Tubal-Cain, who forged all kinds of tools out of bronze and iron. Tubal-Cain’s sister was Naamah.” — Genesis 4:21-22

The problem is we stuffed up this job. Our imaginations failed us. Instead of imaginatively acting as representatives of the living God, we imagined dead things were god. We imagined God did not exist. We stuffed the world. We stuffed our heads. We lost our ability to imagine properly.

For although they knew God, they neither glorified him as God nor gave thanks to him, but their thinking became futile and their foolish hearts were darkened. Although they claimed to be wise, they became fools and exchanged the glory of the immortal God for images made to look like a mortal human being and birds and animals and reptiles. — Romans 1:21-23

This exchange had a cost. For us and for the world. Part of the cost is our inability to imagine — or to see the world clearly — to see it as shot through with meaning. To have any sense of the transcendent. We’re left with little old immanent us, in our little, contracted, immanent world, living little immanent lives when we were made for the infinite, we were made to make beauty, and life, and carry the image of the one who made us into his world, not trash it and trash the world.

A re-invitation to image-ination

The implications of this failure to imagine — or to image-ine — have an impact on the planet. And, subsequently, on our ability to know God’s nature from creation, because creation no longer reveals who he is. It reveals how we’ve damaged it.

The Gospel — where we meet Jesus — is an invitation back to seeing the world with imaginative eyes, and seeing our role in the world and the way we might be part of its transformation so that it does what it was made to do through our co-creating. Through our imagination. Especially through our imaginative and deliberate carrying of God’s image.

For the creation waits in eager expectation for the children of God to be revealed. For the creation was subjected to frustration, not by its own choice, but by the will of the one who subjected it, in hope that the creation itself will be liberated from its bondage to decay and brought into the freedom and glory of the children of God… For those God foreknew he also predestined to be conformed to the image of his Son, that he might be the firstborn among many brothers and sisters.  — Romans 8:19-21, 29

God’s children — his image bearing imaginators — arrive on the scene again through Christ. The one who truly acts in an imaginative way to spread God’s presence through the world, by living out a more beautiful story, and inviting us to be a part of it. Over the next few posts in this series I’ll continue unpacking the idea that our story is better and more enchanted than worldly alternatives — our story of the transcendent becoming immanent — is more compelling than any other. And part of re-enchanting the world is really believing this to be true.

If the world has become machine-like for some, any ‘gods from the machine’ (deus ex machina) that provide happy endings in our stories come from below, not from above. They’re products of an immanent world. Our God comes into the machine and re-enchants it. It’s no longer good enough to experience the natural as black and white. It is re-cast in vivid colour. It is a pointer to the sort of God who acts to shape a good world, gives it to us, sees us trash it, and then acts to re-shape and re-claim and re-imagine and re-enchant it by sacrificing himself. Stepping into the story and laying down his life. Just when it looks like those in favour of the ‘immanent frame’ have won out — as a person of the Triune-God-in-the-flesh is nailed to a very physical cross — the transcendent triumphs.

The Christian story is a story of people being rescued from themselves, and from the consequences of our actions by God coming into the machine — a Deus In Machina (but we’ll get to that in a subsequent episode).

For he has rescued us from the dominion of darkness and brought us into the kingdom of the Son he loves, in whom we have redemption, the forgiveness of sins.

The Son is the image of the invisible God, the firstborn over all creation. For in him all things were created: things in heaven and on earth, visible and invisible, whether thrones or powers or rulers or authorities; all things have been created through him and for him. He is before all things, and in him all things hold together. And he is the head of the body, the church; he is the beginning and the firstborn from among the dead, so that in everything he might have the supremacy. For God was pleased to have all his fullness dwell in him, and through him to reconcile to himself all things, whether things on earth or things in heaven, by making peace through his blood, shed on the cross. — Colossians 1:14-20

This is Paul’s version of this story. An invitation to imagine again. To see the world as enchanted and held together by God again. To see it — and ourselves — as shining art, not created by our flawed hands, but by God’s perfect hands marred by nails and blood, that lights the way for people to live better, fuller, more wondrous lives, and to be invited to start re-imagining and re-creating again. Our calling, in the light of this story, is to imitate its hero (and we’ll get to this next episode). But in short, Paul’s words towards before this passage, and then at the end of Colossians are a pretty good place to start when it comes to figuring out what an ‘enchanting’ life looks like.

For this reason, since the day we heard about you, we have not stopped praying for you. We continually ask God to fill you with the knowledge of his will through all the wisdom and understanding that the Spirit gives, so that you may live a life worthy of the Lord and please him in every way: bearing fruit in every good work, growing in the knowledge of God, being strengthened with all power according to his glorious might so that you may have great endurance and patience, and giving joyful thanks to the Father, who has qualified you to share in the inheritance of his holy people in the kingdom of light. — Colossians 1:9-12

… you have taken off your old self with its practices and have put on the new self, which is being renewed in knowledge in the image of its Creator. Here there is no Gentile or Jew, circumcised or uncircumcised,barbarian, Scythian, slave or free, but Christ is all, and is in all. Therefore, as God’s chosen people, holy and dearly loved, clothe yourselves with compassion, kindness, humility, gentleness and patience. Bear with each other and forgive one another if any of you has a grievance against someone. Forgive as the Lord forgave you. And over all these virtues put on love, which binds them all together in perfect unity. — Colossians 3:9-14

Our job is to offer a better story. To tell this better story. To help people see the world anew, and aright (and we’ll get to this, too, in a subsequent episode. Nothing like a cliffhanger).

Our job is to re-cast the world such that our story is more satisfying and compelling than alternatives. To re-enchant the machine, by using the complex beauty of the machine and its intended use to point to the inventor. We do this by living the story, and believing it to be beautiful and enchanting.

Taylor suggests that those who convert to unbelief “because of science” are less convinced by data and more moved by the form of the story that science tells and the self-image that comes with it (rationality = maturity). Moreover, the faith that they left was often worth leaving. If Taylor is right, it seems to suggest that the Christian response to such converts to unbelief is not to have an argument about the data or “evidences” but rather to offer an alternative story that offers a more robust, complex understanding of the Christian faith. — James K.A Smith, How (Not) To Be Secular

Though he’s talking more about how Christians should frame their attempts to persuade others of the truth of Christianiy — which necessarily involves a movement from a dis-enchanted world, to an enchanted one, Hart essentially thinks that the thing required to break people out of the immanent frame is not more, or mere, rationality. It’s a more beautiful truth. Whatever is most beautiful — the best story — that makes sense of the most data, that is what people should believe.

“What Christian thought offers the world is not a set of “rational” arguments that (suppressing certain of their premises) force assent from others by leaving them, like the interlocutors of Socrates, at a loss for words; rather, it stands before the world principally with the story it tells concerning God and creation, the form of Christ, the loveliness of the practice of Christian charity – and the rhetorical richness of its idiom. Making its appeal first to the eye and heart, as the only way it may “command” assent, the church cannot separate truth from rhetoric, or from beauty… Christian thought has no stake in the “pure” rationality to which dialectic seems to appeal – the Christian ratio, its Logos, is a crucified Jew – and cannot choose but be “rhetorical” in form; but it must then be possible to conceive of a rhetoric that is peace, and a truth that is beauty.” — David Bentley Hart, The Beauty of the Infinite

This, I think, is what this description of what it looks like for our self to be renewed in knowledge in the image of its creator — to re-imagine, and re-image, the world by telling a beautiful and enchanting story that helps people see with the world with both their eyes and hearts.

Let the peace of Christ rule in your hearts, since as members of one body you were called to peace. And be thankful. Let the message of Christ dwell among you richly as you teach and admonish one another with all wisdom through psalms, hymns, and songs from the Spirit, singing to God with gratitude in your hearts. And whatever you do,whether in word or deed, do it all in the name of the Lord Jesus, giving thanks to God the Father through him. — Colossians 3:15-17

Re-Enchanting the World: Episode 1 — Heroic Space: DC’s Gotham v Marvel’s New York; Or, things I thought about while playing Spider-Man 2 with my son

In which I ask why Marvel Comics sets its stories in real cities, while DC creates anonymous every-cities. And consider what this does to us as participants in the narrative.

Spiderman
Image Credit: Screenshot from Amazing Spider-Man 2, US Gamer, Amazing Spider-Man 2 Review

I’ve somehow managed to get my 2 year old son obsessed with Spider-Man. It wasn’t hard. I’ve always loved Spider-Man’s off-the-wall (or on-the-wall) antics, and there’s something about the playful red/blue/web aesthetic that I just enjoy. I also love that clichéd line “with great power comes great responsibility”… I was never all that into Spider-Man myself. I was an avid reader of The Phantom as a kid.

Xavi and I have been watching The Ultimate Spider-Man together. A pretty fun cartoon. Mostly it’s fun for me. He has a Spider-Man figurine that he takes to bed. And so, I thought it’d be fun for me to grab a copy of The Amazing Spider-Man 2 on the PS4. And it has been fun. Though mostly for me.

In the last few years I’ve enjoyed the resurgence of comic book worlds in TV and Cinema. I love the Marvel Universe (except for the relatively insipid Agents of S.H.I.E.L.D). I thought Nolan’s Batman trilogy was great, and Arrow and The Flash are TV favourites in our household. Robyn isn’t so sure about Gotham. But I like its gritty gangster vibe, and its introductions of villains from Batman’s world have drawn me back into the Batman mythos a bit.

As I was swinging from building to building as New York’s friendly, neighbourhood, Spider-Man, it got me wondering — why is it that Marvel’s universe co-opts real world cities as a back-drop for its stories, while DC has invented the likes of Gotham, Metropolis, Central City and Starling City? What is gained through this decision? What is lost?

I’ve been thinking a bit about questions of place and story lately. And I’ll get to a bit of theological unpacking of these questions in some subsequent posts.

I while back I posted a bunch of lectures from TV show-runner extraordinaire Dan Harmon (of Community fame) about how stories work (and some stuff from Ira Glass and Kurt Vonnegut). The shape of stories Harmon talks about in those lectures is pretty much the shape of every comic book story ever created (and every story ever told), and he said this, which I think is true:

“Sooner or later, we need to be someone, because if we are not inside a character, then we are not inside the story.” — Dan Harmon

Video games obviously make this process easier by giving you a character to play. Eyes to see through. An avatar. They bring us into the story via a character — other stories through other mediums have to do this in other ways, and as a result of web-slinging my way around New York, I’m wondering what role place plays in getting us inside a character. Do we get into a story, and into a character, quicker if the setting is one we know, or one that exists in our world, or does an ‘every-city’ do the job faster?

I’m also wondering what role comic books — or fantasy in general — plays in giving us a picture of a re-enchanted world. A world where good and evil are locked in a battle, not just in a natural sense, but supernaturally. I’m wondering how they might teach us something about compelling story-telling that helps us help people see the world truly.

All this. Just as a result of playing a video game about a comic book character…

Our Disenchanted world

I’ve been reading quite a bit of James K.A Smith lately. One of the ideas at the heart of much of his writing is that our modernist, ‘secular,’ world is a disenchanted world. A flat world that has lost a sense of meaning beyond the physical reality. He suggests that in moving to an epistemology (method of knowing stuff), ontology (understanding of what stuff ‘being’ ‘stuff’ is), and a philosophy (materialism, the way we bring these two together), that emphasises the material world above all else we’ve collapsed any transcendent (stuff beyond us, and our senses, and ‘ultimate’ stuff) reality into an immanent (stuff around us, that we experience and observe) reality. That is: we don’t ask questions about supernatural stuff. About magic. About God or gods — because all that really matters is what we (collectively, and individually) see, hear, feel, and experience.

The effect of this has been to disenchant the world — which has an impact on our art and culture as much as it does on the way we think about knowing, and the sciences. Our art becomes less enchanting. Our stories, even our ‘myths’ — not untrue stories, but the stories we live by — become more worried about the immanent.

But. Maybe the world isn’t as disenchanted as it appears to be. And maybe superhero stories are an invitation for us to consider our desire to be enchanted. One of Smith’s books I’ve been reading is How (Not) To Be Secular its a short commentary on Charles Taylor’s A Secular Age. in it, Smith says:

Taylor names and identifies what some of our best novelists, poets, and artists attest to: that our age is haunted. On the one hand, we live under a brass heaven, ensconced in immanence. We live in the twilight of both gods and idols. But their ghosts have refused to depart, and every once in a while we might be surprised to find ourselves tempted by belief, by intimations of transcendence. Even what Taylor calls the “immanent frame” is haunted.

One of the ways out of a disenchanted world, via these haunted remains, is through the arts — and — specifically, through stories. Comic books are a type of art (even if high art types might criticise them as being ‘pop’ culture). They’re also a type of story particularly given to doing this work because they’re visual stories, not just words on a page. They’re also, often, an ‘epic’ sort of story capable of functioning as myth, and with a hero designed for us to care about, and identify with (but more on heroes in the next episode). Both the Marvel and DC universes, via their comic books, but also their multimedia platforms represent a billion dollar sector churning out stories people want to immerse themselves in as they read, watch, and play.

“The cinema has never before seen anything quite like the “Marvel cinematic universe”. This sometimes tightly, sometimes loosely connected skein of films and television shows draw on characters the comic-book publisher (now also a movie company owned by Disney) has been developing for decades. Begun in 2008 with “Iron Man”, its exercise in extended mythopoeia now consists of 11 feature films and three television shows, with many more to come… The studio has successfully explored a range of trappings and stylings for its superheroes, putting them in character pieces and ensembles, setting their stories in outer space and in congressional hearings, playing them for thrills, or laughs, or both. There has, though, been something of an amped-up sameiness to the recent offerings, with third acts dominated by variations on the theme of a large-flying-object-laying-waste-to-a-city-with-possible-world-changing-conseqences.” — Ant Man: The Smaller Picture, Economist

These stories matter. The settings matter — these cities that are laid waste matter. The ‘laying waste’ matters within those worlds, it has potential consequences that we largely ignore as viewers, but the authors are no longer interested in letting us ignore, nor are they interested in ignoring them as storytellers who are world building — that’s what that word ‘mythopoeia’ means in the quote above.

These stories are also a window into the way people experience the haunting of our ‘immanent’ world at a ‘pop’ level. They are art. Pop art. I don’t think ‘pop’ should carry any sense of snobbery, because what this really means is that its a popular way that people in western society get their little taste of enchantment. Even if the way these comic universes are set up (as we’ll see) are often products of an immanent view of the world.

Just briefly, as a bit of an answer for anyone who has bothered to read this far who is still thinking “what’s the point” of all this — the point is this. Too often our methodologies as Christians, the way we speak the Gospel and live it — buys into this immanent frame, and produces a sort of immanent Christianity that never touches the transcendent, or gets close to this haunting sense people have. One of our goals, as Christians who believe in a supernatural — something beyond our senses — and an archetypal hero — must surely be to give people a new vocabulary, and a new way of seeing the world. Our task in speaking into the secular world — the stories we tell — are stories, or ‘myths’ that are ‘enchanted’ and true.

Now. Back to the question at hand. What difference does it make to the story if its set in the “real” world, or in a created world? Are we most likely to see the world as enchanted if the ‘myths’ or stories we live by that give us models for action, and help us think through meaning are set in the real world, in real cities, or in fictional every-cities? What is more relatable?

It turns out this is a debate that goes as far back as CS Lewis and Tolkien, who both wrote about the importance of ‘faery stories’ and creating worlds shot through with meaning. Worlds where the transcendent was not collapsed into the immanent. Worlds where magic still happened. Enchanted worlds. Worlds that could speak to those haunted parts of our minds and help us see meaning in our own world. So we’ll unpack that a bit too. My basic thesis is that Tolkien advocates a DC approach to story telling, while Lewis would adopt Marvel’s approach. So, for example, the humans in Narnia are citizens of earth who arrive in the enchanted world of Narnia through a wardrobe, while the humans of Middle Earth are natives of this alternative, still overtly enchanted, world.

Although, Lewis understood that enchanted stories needed to take place a little beyond our little immanent bubbles of reality. Beyond our own place — our own city.

“It is not difficult to see why those who wish to visit strange regions in search of such beauty, awe, or terror as the actual world does not supply have increasingly been driven to other planets or stars. It is the result of increasing geographical knowledge. The less known the real world is, the more plausibly your marvels can be located near at hand.” — CS Lewis, On Science Fiction

The effect of dislocation into these enchanted places was meant, for Lewis, to help people carry that experience into their everyday reality. To re-enchant the world.

“He does not despise real woods because he has read of enchanted woods; the reading makes all real woods a little enchanted.” — CS Lewis, On Three Ways of Writing for Children

But are comic books really the equivalent of the Lewis/Tolkien approach to faery stories? Can we really think these forms of pop culture can do what the literary work of two of the 20th century’s most prodigious literary geniuses were able to do? Is there any comparison between DC’s Gotham and Tolkien’s Middle Earth? Or Marvel’s New York and Lewis’ London? Or even perhaps Marvel’s Asgard and Lewis’ Narnia?

In the next couple of posts I’ll unpack what Tolkien and Lewis teach us about building worlds embedded with meaning, and I’ll consider the role of heroes within these world building stories. Who knows when those posts will be finished. For now lets continue on this question of what sort of place, or setting, provides the quickest path to re-enchantment. A real city, enchanted, or an ‘enchanted’ city we’re invited to see as a city we belong to…

Comics and the “real” world

Comics, as stories, are an interesting lens through which to unpack the values of the world that produces them, and they also play a part in shaping the world we live in. Comic book characters are no longer reduced to two dimensional avatars that move through panel by panel, they’re now brought to life in TV shows, Movies, and video games. We can, as I’ve experienced this week, see the world — our world — through their eyes, and so seeing, can be invited to re-see our world differently through our own eyes.

It’s interesting that in their current iterations the significant difference between DC and Marvel is that, thanks to the aesthetic of Frank Miller’s The Dark Knight, DC products tend to be darker, and grittier than Marvel’s, and ultimately, despite Superman coming from another planet, I think they’re somewhat less overtly enchanted or magical than Marvel. Marvel’s cinematic universe — with the exception of the new Netflix Daredevil series (and we’ll discuss it in a subsequent post) operates in a world soaked in vivid colour. Neither comic universe really engages in the magical realm quite so much as Lewis or Tolkien. Whether its New York or Gotham or Metropolis, these stories still occur in something close to the real world. And yet the ‘enchantment’ of the superhero still needs to be explained, this is truer in Marvel’s universe — Batman (DC) and Ironman (Marvel) both operate as functions of their wealth, and the opportunity created by such wealth, Superman (DC) and Thor (Marvel) are both ‘out of this world’ heroes from above, bringing a sense of enchantment to earth, while the rest of Marvel’s heroes are essentially ‘enchanted’ when the immanent world backfires, or, when science misfires. The ‘enchantments’ are largely not enchantments at all, but products of immanence (the question of whether God/gods exists in these universes is an interesting one that I’ll unpack a bit later too). As my friend Craig Hamilton put it when I asked him (and others) the question that drove this investigation:

“The DC universe is about the ideal whereas Marvel is about struggling to live up to an ideal. DC heroes are almost pure archetypes while Marvel are heroes with feet of clay. Even Batman isn’t a brooding vigilante he’s The World’s Greatest Detective. Marvel has a fearful, suspicious stance towards technology and science that DC doesn’t have. Most of Marvel’s heroes and villains are the result of science gone wrong. The Fantastic Four, Spider-man, Hulk. It’s fear of radiation that creates all these heroes. And they’re fundamentally flawed characters in a way that DC heroes aren’t. Sure Superman has kryptonite and Green Lantern’s ring didn’t work on yellow for a while, but that’s totally different to Tony Stark being an alcoholic weapons manufacturer or Peter Parker being responsible for his Uncle’s murder and being driven by that guilt forever while continuing to make stupid decisions and needing to fix his mistakes.” — Craig Hamilton

The X-Men, a Marvel franchise, are another example of enchantment via immanence — super powers developed via mutation, rather than enchantment being a natural product of a world that includes an accepted, and largely unquestioned, transcendent reality (ala Gandalf and Aslan).

Regardless of the origin of the powers of the hero, these stories have always had a mythic quality, the ability, via a sort of enchantment, to function as myth and cause us to understand our ‘immanent’ reality differently.They’ve always had this sort of power. Regardless of their setting — but a really interesting example of the differences between Marvel’s real world stories and DC’s stories that come from fictional cities set within the real world, came in World War II.

While being perennially dismissed as juvenile, comic books functioned as powerful propaganda in World War II, which took place just as superheroes were emerging as icons. DC Comics Superman and Batman, who existed in their own fictional ‘every-cities’ took part in the war effort by modelling an ideal citizenship — a citizenship of responsible consumption — cracking down on petty crime and irresponsible use of resources back home, while Marvel’s characters, especially Captain America, coming as they did from real cities, were able to participate in the war effort.

The question of setting is already playing a part in the way comic book stories function as ‘myth’ stories that shape us. Stories that use a sense of enchantment to reshape the lives of the people and cultures who both read them and produce them. What’s interesting in the question of setting, is that regardless of universe, all the action is really taking place in one city. Vancouver.

Or, rather, New York. “Every City” or not, comic book drama takes place in that great city.

That great city: Gotham, Metropolis and New York

“Originally I was going to call Gotham City “Civic City.” Then I tried “Capital City,” then “Coast City.” Then I flipped through the New York City phone book and spotted the name “Gotham Jewelers” and said, “That’s it,” Gotham City. We didn’t call it New York because we wanted anybody in any city to identify with it. Of course, Gotham is another name for New York.” — Batman Writer/Co-creator, Bill Finger

“The difference between Gotham and Metropolis succinctly summarizes the differences between the two superheroes. As current Batman editor Dennis O’Neil put it: ‘Gotham is Manhattan below Fourteenth Street at 3 a.m., November 28 in a cold year. Metropolis is Manhattan between Fourteenth and One Hundred and Tenth Streets on the brightest, sunniest July day of the year'” — Dennis O’Neil, Batman Writer, cited in ‘Metropolis is New York by Day, Gotham City is New York by Night,’ BarryPopkik.com

The locus of superhero comics was then, as it largely remains, New York. Writers and artists living in the city depict it in their work — so successfully that superhero stories set in any other city may require a certain degree of justification for their choice of locale.” — Richard Reynolds, ‘Masked Heroes,’ The Superhero Reader

 

But why New York? Making an ‘every-city’ based on New York is interesting, because it’s already an every-city.

“The anthropologist Claude Lévi-Strauss described his reactions on arriving in the city in the essay ‘New York in 1941’: “…New York (and this is the source of its charm and its peculiar fascination) was then a city where anything seemed possible. Like the urban fabric, the social and cultural fabric was riddled with holes. All you had to do was pick one and slip through if, like Alice, you wanted to get to the other side of the looking glass and find worlds so enchanting that they seemed unreal.” This is the New York (or Gotham City, or Metropolis) that dominates the superhero story and has become its almost inevitable milieu. New York draws together an impressive wealth of signs, all of which the comic-reader is adept at deciphering. It is a city that signifies all cities, and, more specifically, all modern cities, since the city itself is one of the signs of modernity… New York is a sign in fictional discourse for the imminence of such possibilities — simultaneously a forest of urban signs and an endlessly wiped slate on which unlimited designs can be inscribed — cop shows, thrillers, comedies, “ethnic” movies… and cyclical adventures of costumed heroes as diverse as Bob Kane’s Batman and Alan Moore’s Watchmen.” — Richard Reynolds, ‘Masked Heroes,’ The Superhero Reader

What’s interesting is that these comic universes — even these comic New Yorks — have to grapple with questions of the relationship between people and place. Both people in these worlds — and the impact they have on the places they occupy, and the impact these places have on the people who occupy them, and the people and events outside the world and the impacts these people have on the fictional, enchanted universe of these stories. A question that flows from this is what do these ‘enchanted’ places do to people in the real world — via the power of story.

 

What places do to people, what people do to places

“Batman is integrally linked to his city, the city he has sworn to protect. In every sense of the word, he is a true avatar of Gotham. And Gotham City itself is an avatar, not only of the dreams of its fictional architects, but of our collective urban paranoia.” — Jimmy Stamp, ‘Batman, Gotham City, and an Overzealous Architecture Historian With a Working Knowledge of Explosives,’ Life Without Buildings

There’s a sense amongst the literature on Batman, especially the Dark Knight Batman, that Gotham’s dysfunctionality is, at least in part, due to the sort of person, or sort of hero, he is. His ‘myth’ — his power as a symbol — is built on fear. He wears a mask. He strikes fear into the hearts of those who do wrong in the city, and yet, this perpetuates a kind of criminal in Gotham who needs to be fearless (or insane) to operate. It’s a vicious cycle. Batman is shaped by his city, and thereafter he shapes his city.

In the real world, as readers or viewers visiting Gotham, the city has the capacity to both embody our fears about criminals unchecked by conscience, and the ‘worst’ of city life. If the writers of Batman have quite deliberately based their ‘enchanted’ city on New York’s worst districts, at night, then this fictional place starts to reinforce certain fears in us, as we read. The Dark Knight is a certain sort of post-modern hero who turns the table on the way this ‘enchantment’ works from being light and magical to being dark, if not a dark art, or sorcery, at the very least a sort of defence against the dark arts that comes from us seeing humanity reflected at its worst through the magic mirror, rather than at its best in the, albeit masked, visage of the superhero.

“Since its inception, Gotham City has been presented as the embodiment of the urban fears that helped give rise to the American suburbs, the safe havens from the city that they are. Gotham City has always been a dark place, full of steam and rats and crime. A city of graveyards and gargoyles; alleys and asylums. Gotham is a nightmare, a distorted metropolis that corrupts the souls of good men.”— Jimmy Stamp, ‘Batman, Gotham City, and an Overzealous Architecture Historian With a Working Knowledge of Explosives,’ Life Without Buildings

Architecture, real or enchanted, shapes the people who ‘live’ in it. It makes us feel. It’s a form of art, and thus, able to enchant. Or haunt. As my web-slinging avatar flew through the streets of New York, and as the impressively animated city was corrupted, burned, and blown up by bad guys, and an hyper-vigilant anti-hero agency, I felt things about the destruction of the city. I don’t know if this felt ‘realer’ because it was New York, a city I’ve never visited, but the setting was part of the story. It helped it touch some haunted part of me, or put me in touch with something enchanting. It got me asking the sort of questions that led me to read a bunch of stuff and write these posts.

“Architecture influences the lives of human beings. City dwellers react to the architectural forms and spaces which they encounter: specific consequences may be looked for in their thoughts, feelings and actions. Their response to Architecture is usually subconscious. Designers themselves are usually unconscious of the effects which their creations will produce.” — Hugh Ferris, An Architect/deliniator from New York from his book, The Metropolis of Tomorrow

Comic book architecture also reacts and responds to the real world. It has to, to keep us engaged. This becomes part of the motivation (apart from a desire to do-over a stupid plot line) for a comic book trope called retconning. The “retcon” is a portmanteau of retroactive continuity. It’s a sort of on the fly editing of a back story to account for a change in the present. From what I’ve read in the last couple of days, Frank Miller’s introduction of the Dark Knight version of Batman was an incredibly powerful and effective retcon, with a fitting story. It was a retcon that took place because of a cultural shift. It enabled Batman to be interestingly post-modern, asking new questions in storylines and for us as readers (but more on this in a future episode). Apparently Superman started off as something of a Robin Hood, who robbed from the rich and was a little anti-establishment, but as soon as World War II kicked off he became the face of the ideal American. These retcons seem necessary. But some are dumb. Other retcons, or changes, are forced because of physical changes in the real world — like the 9-11 destruction of the Twin Towers. There are other changes that are less retconny and more trendy.

“Miller’s revisionary realism is only another version of what comic books often accomplish in the narrative, a literal revising of the facts of a comic book character’s history on the basis of recent interpretation. Take, for example, the design of Superman’s home planet, Krypton. The rendering of a “futuristic” world looks very different today than the rendering done in 1938. Today, however, Krypton is portrayed anew and is expected to be understood by readers as the true rendition of how Krypton has always looked. — Geoff Klock, The Revisionary Superhero Narrative

But places are also, increasingly, affected by the events that take place inside the comic book universe. This is interesting because it makes the stories set therein simultaneously ‘realer’ in that there is an effect following a cause, and less real, in that the ‘real’ version of the city is increasingly removed from the story version. A story-teller particularly committed to their craft would have to start literally blowing up cityscapes to keep a continuity between the real world and the story world. Over time, the change inflicted on the physical landscape in the story could make the events more distant from us, if they didn’t become opportunities to present us with new questions. It’s funny that in one sense, Marvel’s New York is moving closer to DC’s, especially Dark Knight DC’s, Gotham.

One of the profoundly cool things about Netflix’s version of Daredevil is that it happens in the same Marvel universe as the films. And this becomes part of the story. The events shape the people. There’s continuity — which according to Reynold’s in a book called Superheroes: An Analysis of Popular Culture’s Modern Myths  — is a thing that Marvel’s Stan Lee introduced into the world of comics as a key innovation in what he identifies as the Silver Age of Comics (these ‘ages’ are contested a bit). So it’s true to Marvel’s DNA. This continuity is interesting because Daredevil, via Netflix, has a sort of gritty aesthetic more at home in Gotham. Daredevil’s New York is gritty. And its grittiness is a result — a direct result — of the wanton destruction of New York in The Avengers. Daredevil confronts the fallout of the destruction of this city so prominently featured as the landscape for Marvel’s epic cinematic universe. This universe, a universe grappling with the destruction wrought upon it by these conflicts, and changing as our real world changes too, becomes the backdrop for increasingly complex stories, stories where we’re haunted by both our very immanent reality, and the real, physical, consequences of decisions made in the real world, but where we’re also haunted by a lingering sense of the transcendent, and the idea that even now, though we might deny it, our world is shot through with meaning. The Marvel Universe is becoming even more ‘fallen’ in a Biblical sense, as the impact of human, and super-human, failings are felt at an environmental level. Marvel’s universe, like DC’s, and like our own, is frustrated and groaning as a result of sin. But this makes the world meaningful, and real.

CS Lewis wrote a book called The Discarded Image in which he explores how our modern approach to knowledge displaced the idea that there is meaning beyond the material. He writes about the medieval model of the world, a world imbued with all sorts of meaning. A world which functions as a backdrop for stories — art — that is more enchanting than the art we produce as a result. We start handicapped, like a runner 20 metres behind the start line, because we’ve lost our sense that the everyday forest is enchanted already. Our fictional forests are as bland as the run of the mill forest of the medieval model. Our comic book villains are less magical, and our heroes are the product of science experiments gone wrong. They’re not the sorts about whom bards might sing.

In every period the Model of the Universe which is accepted by the great thinkers helps to provide what we may call a backcloth for the arts. But this backcloth is highly selective. It takes over from the total Model only what is intelligible to a layman and only what makes some appeal to imagination and emotion. Thus our own backcloth contains plenty of Freud and little of Einstein. The medieval backcloth contains the order and influences of the planets, but not much about epicycles and eccentrics. Nor does the backcloth always respond very quickly to great changes in the scientific and philosophical level. Furthermore, and apart from actual omissions in the backcloth version of the Model, there will usually be a difference of another kind. We may call it a difference of status. The great masters do not take any Model quite so seriously as the rest of us. They know that it is, after all, only a model, possibly replaceable. — CS Lewis, The Discarded Image

Romans 1 suggests we suppress the transcendent reality of our world, and exchange the transcendent supernatural God, in whom we exist, for a bunch of immanent gods — worshipping created things. Romans 1 shows that the world, as it was intended to be, is an enchanted space where we should be coming face to face with the divine, and its only our deliberate blinkers, our wilful intent to not see, to not be enchanted, that leaves our world more two dimensional than a comic strip universe (a world where meaning and enchantment still exist).

The wrath of God is being revealed from heaven against all the godlessness and wickedness of people, who suppress the truth by their wickedness, since what may be known about God is plain to them, because God has made it plain to them. For since the creation of the world God’s invisible qualities—his eternal power and divine nature—have been clearly seen, being understood from what has been made, so that people are without excuse.

For although they knew God, they neither glorified him as God nor gave thanks to him, but their thinking became futile and their foolish hearts were darkened. Although they claimed to be wise, they became fools and exchanged the glory of the immortal God for images made to look like a mortal human being and birds and animals and reptiles. — Romans 1:18-23

Enchanting stories: Stories that bridge the gap between the immanent and transcendent

The contemplation of the actual Metropolis as a whole cannot but lead us at last to the realization of a human population unconsciously reacting to forms which came into existence without conscious design. A hope, however, may begin to define itself in our minds. May there not yet arise, perhaps in another generation, architects who, appreciating the influence unconsciously received, will learn consciously to direct it?” — Hugh Ferris, from The Metropolis of Tomorrow

Breaking this ‘suppression’ and the blindness that comes with it requires the world to become enchanted again, in some sense this requires the enchanted worlds that teach us that our world, too, is enchanted, to become more compellingly enchanted. That’ll help. It also involves us shifting our model for understanding the real world, to include the transcendant. This is another one of those vicious cycles. Our models are influenced by art and story, just as they influence art and story. Paul’s answer to the world broken by our fascination with the immanent in Romans 1 is a story, the story about how the transcendent one broke through. How God took the first step. How he provided a hero. Here’s a spoiler. The answer at the end of this series, wherever it leads, is going to be Jesus, because Jesus, in the incarnation, is the perfect character (a character almost every superhero, but especially Superman, rips off in some way). This isn’t your typical Jesus juke. I think it’s true in a profound and enchanting way.

But the answer is also us telling better, more enchanting, stories. Learning something from DC and Marvel, sure, but looking back to times when the world was more enchanted, or to those who engaged, deliberately, in the construction of enchanted worlds. Whose approach to ‘architecture’ or to world-building was an intentional attempt to direct us not just to something enchanting, but something truer than true about our own world. Stories require people (heroes) doing things in places, over time. So the next two episodes will explore that. But now. Some James K.A Smith on why we need stories.

“So what does this have to do with stories? Well, our hearts traffic in stories. Not only are we lovers, we are also story-tellers (and story-listeners). As the novelist David Foster Wallace once put it, “We need narrative like we need space-time; it’s a built-in thing”. We are narrative animals whose very orientation to the world is most fundamentally shaped by stories. Indeed, it tends to be stories that capture our imagination—stories that seep into our heart and aim our love. We’re less convinced by arguments than moved by stories… The philosopher Alasdair MacIntyre says that stories are so fundamental to our identity that we don’t know what to do without one. As he puts it, I can’t answer the question, “What ought I to do?” unless I have already answered aprior question, “Of which story am I a part?” It is a story that provides the moral map of our universe…

Stories, then, are not just nice little entertainments to jazz up the material; stories are not just some supplementary way of making content “interesting.” No, we learn through stories because we know by stories. Indeed, we know things in stories that we couldn’t know any other way: there is an irreducibility of narrative knowledge that eludes translation and paraphrase…

So it is crucial that the task of Christian schooling is nested in a story—in the narrative arc of the biblical drama of God’s faithfulness to creation and to his people. It is crucial that the story of God in Christ redeeming the world be the very air we breathe, the scaffolding around us… we constantly need to look for ways to tell that story, and to teach in stories, because story is the first language of love. If hearts are going to be aimed toward God’s kingdom, they’ll be won over by good storytellers.” — James K.A Smith, Learning (by) Stories

 

So. What difference does it make if the story is set in real New York or New York in a mask? Perhaps not much. What matters is how enchanting the story is, or how much the use of the city is able to haunt us by pointing us to some truth beyond ourselves. To get us to remove the mask, or the blinkers, we wear that stop us truly seeing the world around us as enchanted, and shot through with meaning. A place where we might meet real heroes, and even behold the divine.