Popular gaming blog Kotaku has an interesting article on a Christian Game Developers conference they tagged along to recently. Telling mostly for this para on what adding “Christian” in front of a media type does for a non-Christian audience. I’ve written a bit about Christian video game stuff before, this is basically an update on that front.
““Christian,” as an adjective, arrives with a lot of freight in the secular world, especially as branding within entertainment media and markets. For example: Christian TV programming, Christian radio, Christian rock, Christian books and bookstores. To the secular mainstream, it’s all assumed to mean insipid edutainment, ulterior-motive prosleytization or oogity-boogity intolerance. So Christian game developers, simply by identifying themselves as such, are up against that assumption of intent.”
The article is a worthwhile read if you’re interested in gaming specifically, or Christian isolationist approaches to the arts in general, because it shows a nice way to approach participation in a cultural/media industry.